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https://github.com/OpenFusionProject/OpenFusion.git
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Add Player.instance & Player:teleport()
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c2853d9271
commit
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@ -1,15 +1,23 @@
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print("Hello world!")
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print("Hello wtf!")
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World.onPlayerAdded:listen(function(plr)
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function onJoin(plr)
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print(plr.type .. " " .. plr.name .. " joined from LUA!!")
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plr.onChat:listen(function(msg)
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print(plr.name .. " said : " .. msg)
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print(plr.name .. " said : \'" .. msg .. "\'")
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if msg == "kickme" then
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plr:kick()
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elseif msg == "hi" then
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print("hello " .. plr.name)
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end
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end)
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end)
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end
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World.onPlayerAdded:listen(onJoin)
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for i, plr in ipairs(World.players) do
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onJoin(plr)
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end
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wait(2)
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print("Hello world ~2 seconds later! running protcol version " .. World.version)
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@ -62,6 +62,16 @@ static int plr_getName(lua_State *state) {
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return 1;
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}
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static int plr_getInstance(lua_State *state) {
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Player *plr = grabPlayer(state, 1);
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if (plr == NULL)
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return 0;
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lua_pushnumber(state, plr->instanceID);
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return 1;
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}
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static int plr_getChatted(lua_State *state) {
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Player *plr = grabPlayer(state, 1);
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@ -79,13 +89,32 @@ static int plr_getChatted(lua_State *state) {
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static const luaL_Reg plr_getters[] = {
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{"name", plr_getName},
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{"instance", plr_getInstance},
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{"onChat", plr_getChatted},
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{0, 0}
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};
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// =============================================== [[ SETTERS ]] ===============================================
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static int plr_setInstance(lua_State *state) {
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EntityRef *ref = grabEntityRef(state, 1);
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int newInst = luaL_checkint(state, 2);
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Player *plr;
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CNSocket *sock;
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// sanity check
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if (ref == NULL)
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return 0;
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plr = (Player*)ref->getEntity();
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sock = ref->sock;
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PlayerManager::sendPlayerTo(sock, plr->x, plr->y, plr->z, newInst);
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return 0;
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}
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static const luaL_Reg plr_setters[] = {
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{"instance", plr_setInstance},
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{0, 0}
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};
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@ -118,8 +147,30 @@ static int plr_kick(lua_State *state) {
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return 0;
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}
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static int plr_teleport(lua_State *state) {
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EntityRef *ref = grabEntityRef(state, 1);
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Player *plr;
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CNSocket *sock;
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// sanity check
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if (ref == NULL)
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return 0;
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plr = (Player*)ref->getEntity();
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sock = ref->sock;
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int X = luaL_checkint(state, 2);
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int Y = luaL_checkint(state, 3);
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int Z = luaL_checkint(state, 4);
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int inst = luaL_optint(state, 5, plr->instanceID);
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PlayerManager::sendPlayerTo(sock, X, Y, Z, inst);
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return 0;
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}
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static const luaL_Reg plr_methods[] = {
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{"kick", plr_kick},
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{"teleport", plr_teleport},
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{0, 0}
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};
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