Possible fix for chunking desyncs + CHUNKPOS macro

This commit is contained in:
Gent S
2020-11-14 18:36:04 -05:00
parent cc74b01f72
commit b22ba781c8
7 changed files with 42 additions and 35 deletions

View File

@@ -1,6 +1,7 @@
#pragma once
#include "CNProtocol.hpp"
#include "CNStructs.hpp"
#include <utility>
#include <vector>
@@ -24,20 +25,20 @@ namespace ChunkManager {
void init();
void cleanup();
extern std::map<std::tuple<int, int, uint64_t>, Chunk*> chunks;
extern std::map<CHUNKPOS, Chunk*> chunks;
void newChunk(std::tuple<int, int, uint64_t> pos);
void populateNewChunk(Chunk* chunk, std::tuple<int, int, uint64_t> pos);
void newChunk(CHUNKPOS pos);
void populateNewChunk(Chunk* chunk, CHUNKPOS pos);
void addNPC(int posX, int posY, uint64_t instanceID, int32_t id);
void addPlayer(int posX, int posY, uint64_t instanceID, CNSocket* sock);
bool removePlayer(std::tuple<int, int, uint64_t> chunkPos, CNSocket* sock);
bool removeNPC(std::tuple<int, int, uint64_t> chunkPos, int32_t id);
bool checkChunk(std::tuple<int, int, uint64_t> chunk);
void destroyChunk(std::tuple<int, int, uint64_t> chunkPos);
std::tuple<int, int, uint64_t> grabChunk(int posX, int posY, uint64_t instanceID);
std::vector<Chunk*> grabChunks(std::tuple<int, int, uint64_t> chunkPos);
bool removePlayer(CHUNKPOS chunkPos, CNSocket* sock);
bool removeNPC(CHUNKPOS chunkPos, int32_t id);
bool checkChunk(CHUNKPOS chunk);
void destroyChunk(CHUNKPOS chunkPos);
CHUNKPOS grabChunk(int posX, int posY, uint64_t instanceID);
std::vector<Chunk*> grabChunks(CHUNKPOS chunkPos);
std::vector<Chunk*> getDeltaChunks(std::vector<Chunk*> from, std::vector<Chunk*> to);
std::vector<std::tuple<int, int, uint64_t>> getChunksInMap(uint64_t mapNum);
std::vector<CHUNKPOS> getChunksInMap(uint64_t mapNum);
bool inPopulatedChunks(int posX, int posY, uint64_t instanceID);
void createInstance(uint64_t);