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Possible fix for chunking desyncs + CHUNKPOS macro
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@@ -32,6 +32,9 @@
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#define MAPNUM(x) ((x) & 0xffffffff)
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#define PLAYERID(x) ((x) >> 32)
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// macro for chunk position type
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#define CHUNKPOS std::tuple<int, int, uint64_t>
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// TODO: rewrite U16toU8 & U8toU16 to not use codecvt
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std::string U16toU8(char16_t* src);
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