Merge pull request #37 from dongresource/work1

Respawn points, NPC spawning, misc stuff.
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CPunch 2020-08-25 13:45:59 -05:00 committed by GitHub
commit b187d4b65f
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8 changed files with 80 additions and 15 deletions

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@ -23,6 +23,10 @@ view=20000
motd=Welcome to OpenFusion!
# NPC json data
npcdata=NPCs.json
# warp target json data
warpdata=warps.json
# is everyone a GM?
gm=true
# spawn coordinates (Z is height)
# the supplied defaults are at City Hall

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@ -58,7 +58,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
for (int i = 0; i < charCount; i++) {
sP_LS2CL_REP_CHAR_INFO charInfo = sP_LS2CL_REP_CHAR_INFO();
charInfo.iSlot = (int8_t)i + 1;
charInfo.iLevel = (int16_t)1;
charInfo.iLevel = (int16_t)36;
charInfo.sPC_Style.iPC_UID = rand(); // unique identifier for the character
charInfo.sPC_Style.iNameCheck = 1;
charInfo.sPC_Style.iGender = (i%2)+1; // can be 1(boy) or 2(girl)
@ -92,7 +92,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
loginSessions[sock].characters[UID].z = charInfo.iZ;
loginSessions[sock].characters[UID].PCStyle = charInfo.sPC_Style;
loginSessions[sock].characters[UID].PCStyle2 = charInfo.sPC_Style2;
loginSessions[sock].characters[UID].IsGM = false;
loginSessions[sock].characters[UID].IsGM = settings::GM;
for (int i = 0; i < AEQUIP_COUNT; i++) {
// setup equips
@ -227,7 +227,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
loginSessions[sock].characters[UID].Equip[2].iType = 2;
loginSessions[sock].characters[UID].Equip[3].iID = character->sOn_Item.iEquipFootID; // foot!
loginSessions[sock].characters[UID].Equip[3].iType = 3;
loginSessions[sock].characters[UID].IsGM = false;
loginSessions[sock].characters[UID].IsGM = settings::GM;
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_CREATE_SUCC, sizeof(sP_LS2CL_REP_CHAR_CREATE_SUCC));
break;

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@ -5,17 +5,19 @@
#include <algorithm>
#include <list>
#include <fstream>
#include <vector>
#include "contrib/JSON.hpp"
std::map<int32_t, BaseNPC> NPCManager::NPCs;
std::map<int32_t, WarpLocation> NPCManager::Warps;
std::vector<WarpLocation> NPCManager::RespawnPoints;
void NPCManager::init() {
// load NPCs from NPCs.json into our NPC manager
try {
std::ifstream inFile("NPCs.json");
std::ifstream inFile(settings::NPCJSON);
nlohmann::json npcData;
// read file into json
@ -24,6 +26,9 @@ void NPCManager::init() {
for (nlohmann::json::iterator npc = npcData.begin(); npc != npcData.end(); npc++) {
BaseNPC tmp(npc.value()["x"], npc.value()["y"], npc.value()["z"], npc.value()["id"]);
NPCs[tmp.appearanceData.iNPC_ID] = tmp;
if (npc.value()["id"] == 641 || npc.value()["id"] == 642)
RespawnPoints.push_back({npc.value()["x"], npc.value()["y"], ((int)npc.value()["z"]) + RESURRECT_HEIGHT});
}
std::cout << "[INFO] populated " << NPCs.size() << " NPCs" << std::endl;
@ -32,7 +37,7 @@ void NPCManager::init() {
}
try {
std::ifstream infile("warps.json");
std::ifstream infile(settings::WARPJSON);
nlohmann::json warpData;
// read file into json
@ -50,7 +55,8 @@ void NPCManager::init() {
}
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_NPC, npcWarpManager);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_NPC, npcWarpHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_NPC_SUMMON, npcSummonHandler);
}
void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
@ -102,8 +108,7 @@ void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
PlayerManager::players[sock].viewableNPCs = view.viewableNPCs;
}
void NPCManager::npcWarpManager(CNSocket* sock, CNPacketData* data)
{
void NPCManager::npcWarpHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_WARP_USE_NPC))
return; // malformed packet
@ -122,3 +127,25 @@ void NPCManager::npcWarpManager(CNSocket* sock, CNPacketData* data)
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC));
}
void NPCManager::npcSummonHandler(CNSocket *sock, CNPacketData *data) {
if (data->size != sizeof(sP_CL2FE_REQ_NPC_SUMMON))
return; // malformed packet
sP_CL2FE_REQ_NPC_SUMMON* req = (sP_CL2FE_REQ_NPC_SUMMON*)data->buf;
INITSTRUCT(sP_FE2CL_NPC_ENTER, resp);
Player *plr = PlayerManager::getPlayer(sock);
// permission & sanity check
if (!plr->IsGM || req->iNPCType >= NPCs.size())
return;
resp.NPCAppearanceData.iNPC_ID = rand(); // cpunch-style
resp.NPCAppearanceData.iNPCType = req->iNPCType;
resp.NPCAppearanceData.iHP = 1000; // TODO: placeholder
resp.NPCAppearanceData.iX = plr->x;
resp.NPCAppearanceData.iY = plr->y;
resp.NPCAppearanceData.iZ = plr->z;
sock->sendPacket((void*)&resp, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
}

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@ -5,7 +5,11 @@
#include "NPC.hpp"
#include <map>
#include <vector>
#define RESURRECT_HEIGHT 400
// this should really be called vec3 or something...
struct WarpLocation {
int x, y, z;
};
@ -13,9 +17,10 @@ struct WarpLocation {
namespace NPCManager {
extern std::map<int32_t, BaseNPC> NPCs;
extern std::map<int32_t, WarpLocation> Warps;
extern std::vector<WarpLocation> RespawnPoints;
void init();
void updatePlayerNPCS(CNSocket* sock, PlayerView& plr);
void npcWarpManager(CNSocket* sock, CNPacketData* data);
void npcWarpHandler(CNSocket* sock, CNPacketData* data);
void npcSummonHandler(CNSocket* sock, CNPacketData* data);
}

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@ -227,6 +227,10 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
response.PCLoadData2CL.aQuestFlag[0] = -1;
// shut computress up
response.PCLoadData2CL.iFirstUseFlag1 = UINT64_MAX;
response.PCLoadData2CL.iFirstUseFlag2 = UINT64_MAX;
plr.iID = response.iID;
plr.SerialKey = enter->iEnterSerialKey;
plr.HP = response.PCLoadData2CL.iHP;
@ -575,6 +579,7 @@ void PlayerManager::revivePlayer(CNSocket* sock, CNPacketData* data) {
return;
Player *plr = PlayerManager::getPlayer(sock);
WarpLocation target = PlayerManager::getRespawnPoint(plr);
// players respawn at same spot they died at for now...
sP_CL2FE_REQ_PC_REGEN* reviveData = (sP_CL2FE_REQ_PC_REGEN*)data->buf;
@ -582,9 +587,9 @@ void PlayerManager::revivePlayer(CNSocket* sock, CNPacketData* data) {
response.bMoveLocation = reviveData->eIL;
response.PCRegenData.iMapNum = reviveData->iIndex;
response.PCRegenData.iHP = 1000 * plr->level;
response.PCRegenData.iX = plr->x;
response.PCRegenData.iY = plr->y;
response.PCRegenData.iZ = plr->z;
response.PCRegenData.iX = target.x;
response.PCRegenData.iY = target.y;
response.PCRegenData.iZ = target.z;
sock->sendPacket((void*)&response, P_FE2CL_REP_PC_REGEN_SUCC, sizeof(sP_FE2CL_REP_PC_REGEN_SUCC));
}
@ -636,4 +641,19 @@ void PlayerManager::setSpecialSwitchPlayer(CNSocket* sock, CNPacketData* data) {
Player *PlayerManager::getPlayer(CNSocket* key) {
return players[key].plr;
}
WarpLocation PlayerManager::getRespawnPoint(Player *plr) {
WarpLocation best;
uint32_t curDist, bestDist = UINT32_MAX;
for (auto targ : NPCManager::RespawnPoints) {
curDist = sqrt(pow(plr->x - targ.x, 2) + pow(plr->y - targ.y, 2));
if (curDist < bestDist) {
best = targ;
bestDist = curDist;
}
}
return best;
}
#pragma endregion

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@ -8,6 +8,8 @@
#include <map>
#include <list>
struct WarpLocation;
struct PlayerView {
std::list<CNSocket*> viewable;
std::list<int32_t> viewableNPCs;
@ -22,7 +24,6 @@ namespace PlayerManager {
void addPlayer(CNSocket* key, Player plr);
void removePlayer(CNSocket* key);
Player *getPlayer(CNSocket* key);
void updatePlayerPosition(CNSocket* sock, int X, int Y, int Z);
std::list<CNSocket*> getNearbyPlayers(int X, int Y, int dist);
@ -47,4 +48,7 @@ namespace PlayerManager {
void enterPlayerVehicle(CNSocket* sock, CNPacketData* data);
void exitPlayerVehicle(CNSocket* sock, CNPacketData* data);
Player *getPlayer(CNSocket* key);
WarpLocation getRespawnPoint(Player *plr);
}

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@ -18,7 +18,9 @@ int settings::SPAWN_Y = 268451;
int settings::SPAWN_Z = -4210;
std::string settings::GMPASS = "pass";
std::string settings::NPCJSON = "NPCs.json";
std::string settings::WARPJSON = "warps.json";
std::string settings::MOTDSTRING = "Welcome to OpenFusion!";
bool settings::GM = false;
void settings::init() {
INIReader reader("config.ini");
@ -43,6 +45,7 @@ void settings::init() {
SPAWN_Z = reader.GetInteger("shard", "spawnz", SPAWN_Z);
GMPASS = reader.Get("login", "pass", GMPASS);
NPCJSON = reader.Get("shard", "npcdata", NPCJSON);
WARPJSON = reader.Get("shard", "warpdata", WARPJSON);
MOTDSTRING = reader.Get("shard", "motd", MOTDSTRING);
GM = reader.GetBoolean("shard", "gm", GM);
}

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@ -12,7 +12,9 @@ namespace settings {
extern int SPAWN_Z;
extern std::string MOTDSTRING;
extern std::string NPCJSON;
extern std::string WARPJSON;
extern std::string GMPASS;
extern bool GM;
void init();
}