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only allow barkers of simple npcs
Co-authored-by: Gent Semaj <gsemaj@proton.me>
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@ -110,7 +110,7 @@ static void npcBarkHandler(CNSocket* sock, CNPacketData* data) {
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for (Chunk* chunk : plr->viewableChunks) {
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for (Chunk* chunk : plr->viewableChunks) {
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for (auto ent = chunk->entities.begin(); ent != chunk->entities.end(); ent++) {
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for (auto ent = chunk->entities.begin(); ent != chunk->entities.end(); ent++) {
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if (ent->kind == EntityKind::PLAYER)
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if (ent->kind != EntityKind::SIMPLE_NPC)
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continue;
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continue;
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BaseNPC* npc = (BaseNPC*)ent->getEntity();
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BaseNPC* npc = (BaseNPC*)ent->getEntity();
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