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Fix mobs not aggroing
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@ -318,7 +318,7 @@ void MobManager::roamingStep(Mob *mob, time_t currTime) {
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* We reuse nextAttack to avoid scanning for players all the time, but to still
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* do so more often than if we waited for nextMovement (which is way too slow).
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*/
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if (mob->nextAttack == 0 || currTime < mob->nextAttack) {
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if (mob->nextAttack == 0 || currTime >= mob->nextAttack) {
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mob->nextAttack = currTime + (int)mob->data["m_iDelayTime"] * 100;
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/*
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