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Add player revive, vehicle mount/dismount and more (#33)
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@@ -17,9 +17,10 @@ struct Player {
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int slot; // player slot, not nano slot
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sPCStyle PCStyle;
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sPCStyle2 PCStyle2;
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sNano Nanos[37];
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sNano Nanos[37]; // acquired nanos
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int equippedNanos[3];
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int nano; // active nano (index into Nanos)
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int activeNano; // active nano (index into Nanos)
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int8_t iPCState;
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int x, y, z, angle;
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sItemBase Equip[AEQUIP_COUNT];
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