mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2025-09-28 18:57:35 +00:00
[WIP] Incremental mission save 1
This commit (and the next one) exist to document the first approach I took to storing mission data. It's only here for posterity. This comment was added while rebasing.
This commit is contained in:
@@ -198,7 +198,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
response.PCLoadData2CL.iHP = 3625; //TODO: Check player levelupdata and get this right
|
||||
response.PCLoadData2CL.iLevel = plr.level;
|
||||
response.PCLoadData2CL.iCandy = plr.money;
|
||||
response.PCLoadData2CL.iMentor = 1;
|
||||
response.PCLoadData2CL.iMentor = 5; // Computress
|
||||
response.PCLoadData2CL.iMentorCount = 4;
|
||||
response.PCLoadData2CL.iMapNum = 0;
|
||||
response.PCLoadData2CL.iX = plr.x;
|
||||
|
Reference in New Issue
Block a user