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[refactor] Extract Abilities.cpp from {Nano,Mob}Manager.cpp
I've kept all the functions in their original namespaces for now, since putting them all into the same one will cause collissions, and this is all getting rewritten soon anyway.
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62
src/Abilities.hpp
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62
src/Abilities.hpp
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#pragma once
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#include "CNProtocol.hpp"
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#include "MobManager.hpp"
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typedef void (*PowerHandler)(CNSocket*, std::vector<int>, int16_t, int16_t, int16_t, int16_t, int16_t, int32_t, int16_t);
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struct NanoPower {
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int16_t skillType;
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int32_t bitFlag;
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int16_t timeBuffID;
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PowerHandler handler;
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NanoPower(int16_t s, int32_t b, int16_t t, PowerHandler h) : skillType(s), bitFlag(b), timeBuffID(t), handler(h) {}
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void handle(CNSocket *sock, std::vector<int> targetData, int16_t nanoID, int16_t skillID, int16_t duration, int16_t amount) {
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if (handler == nullptr)
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return;
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handler(sock, targetData, nanoID, skillID, duration, amount, skillType, bitFlag, timeBuffID);
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}
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};
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typedef void (*MobPowerHandler)(Mob*, std::vector<int>, int16_t, int16_t, int16_t, int16_t, int32_t, int16_t);
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struct MobPower {
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int16_t skillType;
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int32_t bitFlag;
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int16_t timeBuffID;
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MobPowerHandler handler;
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MobPower(int16_t s, int32_t b, int16_t t, MobPowerHandler h) : skillType(s), bitFlag(b), timeBuffID(t), handler(h) {}
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void handle(Mob *mob, std::vector<int> targetData, int16_t skillID, int16_t duration, int16_t amount) {
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if (handler == nullptr)
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return;
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handler(mob, targetData, skillID, duration, amount, skillType, bitFlag, timeBuffID);
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}
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};
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struct SkillData {
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int skillType;
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int targetType;
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int drainType;
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int effectArea;
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int batteryUse[4];
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int durationTime[4];
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int powerIntensity[4];
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};
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namespace NanoManager {
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extern std::vector<NanoPower> NanoPowers;
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extern std::map<int32_t, SkillData> SkillTable;
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void nanoUnbuff(CNSocket* sock, std::vector<int> targetData, int32_t bitFlag, int16_t timeBuffID, int16_t amount, bool groupPower);
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int applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_t groupFlags);
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}
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namespace MobManager {
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extern std::vector<MobPower> MobPowers;
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}
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