mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2026-01-16 04:50:05 +00:00
Move from isGM to Account Levels (#106)
Co-authored-by: dongresource <dongresource@protonmail.com>
This commit is contained in:
@@ -52,7 +52,7 @@ auto db = make_storage("database.db",
|
||||
make_column("Height", &Database::DbPlayer::Height),
|
||||
make_column("NameCheck", &Database::DbPlayer::NameCheck),
|
||||
make_column("SkinColor", &Database::DbPlayer::SkinColor),
|
||||
make_column("isGM", &Database::DbPlayer::isGM),
|
||||
make_column("AccountLevel", &Database::DbPlayer::AccountLevel),
|
||||
make_column("FusionMatter", &Database::DbPlayer::FusionMatter),
|
||||
make_column("Taros", &Database::DbPlayer::Taros),
|
||||
make_column("Quests", &Database::DbPlayer::QuestFlag),
|
||||
@@ -202,7 +202,7 @@ int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
|
||||
create.HairStyle = 1;
|
||||
create.Height = 0;
|
||||
create.SkinColor = 1;
|
||||
create.isGM = settings::GM;
|
||||
create.AccountLevel = settings::ACCLEVEL;
|
||||
create.x_coordinates = settings::SPAWN_X;
|
||||
create.y_coordinates = settings::SPAWN_Y;
|
||||
create.z_coordinates = settings::SPAWN_Z;
|
||||
@@ -347,7 +347,7 @@ Database::DbPlayer Database::playerToDb(Player *player)
|
||||
result.HairStyle = player->PCStyle.iHairStyle;
|
||||
result.Height = player->PCStyle.iHeight;
|
||||
result.HP = player->HP;
|
||||
result.isGM = player->IsGM;
|
||||
result.AccountLevel = player->accountLevel;
|
||||
result.LastName = U16toU8(player->PCStyle.szLastName);
|
||||
result.Level = player->level;
|
||||
result.NameCheck = player->PCStyle.iNameCheck;
|
||||
@@ -402,7 +402,7 @@ Player Database::DbToPlayer(DbPlayer player) {
|
||||
result.PCStyle.iHairStyle = player.HairStyle;
|
||||
result.PCStyle.iHeight = player.Height;
|
||||
result.HP = player.HP;
|
||||
result.IsGM = player.isGM;
|
||||
result.accountLevel = player.AccountLevel;
|
||||
U8toU16(player.LastName, result.PCStyle.szLastName);
|
||||
result.level = player.Level;
|
||||
result.PCStyle.iNameCheck = player.NameCheck;
|
||||
|
||||
Reference in New Issue
Block a user