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Implemented mob roaming.
Will likely need further tuning. Mobs in vacant chunks are skipped.
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@@ -26,4 +26,5 @@ namespace ChunkManager {
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std::pair<int, int> grabChunk(int posX, int posY);
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std::vector<Chunk*> grabChunks(std::pair<int, int> chunkPos);
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std::vector<Chunk*> getDeltaChunks(std::vector<Chunk*> from, std::vector<Chunk*> to);
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bool inPopulatedChunks(int posX, int posY);
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}
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