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Various bugfixes and adjustments
* Nano missions should now stop repeating. * Bitwise operators are now used to handle buff/debuff bitfields. * Changing nano powers will no longer grant you infinite buffs. * Mobs now heal up client-side after retreating, this comes with candy effect being played however. * Lower level mobs now hit harder. * Nanos drain stamina quicker when they grant passive powers. * Healing, damage and leech powers scale up with your level. * Player on player damage now accounts for damage and armor.
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@@ -47,6 +47,7 @@ struct Player {
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bool inCombat;
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bool dotDamage;
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bool passiveNanoOut;
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int pointDamage;
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int groupDamage;
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