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Various bugfixes and adjustments
* Nano missions should now stop repeating. * Bitwise operators are now used to handle buff/debuff bitfields. * Changing nano powers will no longer grant you infinite buffs. * Mobs now heal up client-side after retreating, this comes with candy effect being played however. * Lower level mobs now hit harder. * Nanos drain stamina quicker when they grant passive powers. * Healing, damage and leech powers scale up with your level. * Player on player damage now accounts for damage and armor.
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@@ -107,4 +107,5 @@ namespace MobManager {
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std::pair<int,int> getDamage(int, int, bool, int);
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void pcAttackChars(CNSocket *sock, CNPacketData *data);
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void resendMobHP(Mob *mob);
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}
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