Disabled GM mode (#22)

Temporarily disabled, players can now use item commands without GM mode.
This commit is contained in:
JadeShrineMaiden
2020-08-22 01:38:10 +01:00
committed by GitHub
parent 786ee5f4f4
commit ab6df26f92
2 changed files with 13 additions and 11 deletions

View File

@@ -192,14 +192,15 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
int64_t UID = character->PCStyle.iPC_UID;
bool BecomeGM;
// commented and disabled for now
//bool BecomeGM;
if (U16toU8(character->PCStyle.szFirstName) == settings::GMPASS) {
BecomeGM = true;
U8toU16("GM",character->PCStyle.szFirstName);
} else {
BecomeGM = false;
}
//if (U16toU8(character->PCStyle.szFirstName) == settings::GMPASS) {
// BecomeGM = true;
// U8toU16("GM",character->PCStyle.szFirstName);
//} else {
// BecomeGM = false;
//}
character->PCStyle.iNameCheck = 1;
response->sPC_Style = character->PCStyle;
@@ -225,7 +226,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
loginSessions[sock].characters[UID].Equip[2].iType = 2;
loginSessions[sock].characters[UID].Equip[3].iID = character->sOn_Item.iEquipFootID; // foot!
loginSessions[sock].characters[UID].Equip[3].iType = 3;
loginSessions[sock].characters[UID].IsGM = BecomeGM;
loginSessions[sock].characters[UID].IsGM = false;
sock->sendPacket(new CNPacketData((void*)response, P_LS2CL_REP_CHAR_CREATE_SUCC, sizeof(sP_LS2CL_REP_CHAR_CREATE_SUCC), sock->getEKey()));
break;