Fix #205 - if a player times out a race, warp them back to the start

This commit is contained in:
CakeLancelot
2021-04-25 02:40:36 -05:00
parent f0e21b5051
commit aa028392f0
3 changed files with 21 additions and 15 deletions

View File

@@ -31,6 +31,7 @@ namespace PlayerManager {
CNSocket *getSockFromID(int32_t iID);
CNSocket *getSockFromName(std::string firstname, std::string lastname);
CNSocket *getSockFromAny(int by, int id, int uid, std::string firstname, std::string lastname);
WarpLocation *getRespawnPoint(Player *plr);
void sendToViewable(CNSocket *sock, void* buf, uint32_t type, size_t size);