Fix #205 - if a player times out a race, warp them back to the start

This commit is contained in:
CakeLancelot
2021-04-25 02:40:36 -05:00
parent f0e21b5051
commit aa028392f0
3 changed files with 21 additions and 15 deletions

View File

@@ -371,21 +371,6 @@ static void exitGame(CNSocket* sock, CNPacketData* data) {
sock->sendPacket(response, P_FE2CL_REP_PC_EXIT_SUCC);
}
static WarpLocation* getRespawnPoint(Player *plr) {
WarpLocation* best = nullptr;
uint32_t curDist, bestDist = UINT32_MAX;
for (auto& targ : NPCManager::RespawnPoints) {
curDist = sqrt(pow(plr->x - targ.x, 2) + pow(plr->y - targ.y, 2));
if (curDist < bestDist && targ.instanceID == MAPNUM(plr->instanceID)) { // only mapNum needs to match
best = &targ;
bestDist = curDist;
}
}
return best;
}
static void revivePlayer(CNSocket* sock, CNPacketData* data) {
Player *plr = getPlayer(sock);
WarpLocation* target = getRespawnPoint(plr);
@@ -673,6 +658,21 @@ CNSocket *PlayerManager::getSockFromAny(int by, int id, int uid, std::string fir
return nullptr;
}
WarpLocation *PlayerManager::getRespawnPoint(Player *plr) {
WarpLocation* best = nullptr;
uint32_t curDist, bestDist = UINT32_MAX;
for (auto& targ : NPCManager::RespawnPoints) {
curDist = sqrt(pow(plr->x - targ.x, 2) + pow(plr->y - targ.y, 2));
if (curDist < bestDist && targ.instanceID == MAPNUM(plr->instanceID)) { // only mapNum needs to match
best = &targ;
bestDist = curDist;
}
}
return best;
}
#pragma endregion
void PlayerManager::init() {