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Initial Academy support
Support for the Academy's Nano system is complete, but they're not being saved to the DB yet.
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@ -189,6 +189,11 @@ void CNLoginServer::login(CNSocket* sock, CNPacketData* data) {
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resp.iOpenBetaFlag = 0;
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resp.uiSvrTime = getTime();
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#ifdef ACADEMY
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// do not prompt player to "enable freechat", which would only close the client
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resp.iChatEnabled = 1;
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#endif
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// send the resp in with original key
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sock->sendPacket((void*)&resp, P_LS2CL_REP_LOGIN_SUCC, sizeof(sP_LS2CL_REP_LOGIN_SUCC));
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@ -50,6 +50,8 @@ void terminate(int);
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#include "structs/0728.hpp"
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#elif PROTOCOL_VERSION == 104
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#include "structs/0104.hpp"
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#elif PROTOCOL_VERSION == 1013
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#include "structs/1013.hpp"
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#else
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#error Invalid PROTOCOL_VERSION
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#endif
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@ -729,6 +729,7 @@ void ChatManager::init() {
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registerCommand("toggleai", 30, toggleAiCommand, "enable/disable mob AI");
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registerCommand("flush", 30, flushCommand, "save gruntwork to file");
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registerCommand("level", 50, levelCommand, "change your character's level");
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registerCommand("levelx", 50, levelCommand, "change your character's level"); // for Academy
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registerCommand("population", 100, populationCommand, "check how many players are online");
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registerCommand("refresh", 100, refreshCommand, "teleport yourself to your current location");
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registerCommand("minfo", 30, minfoCommand, "show details of the current mission and task.");
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@ -458,15 +458,17 @@ void MissionManager::updateFusionMatter(CNSocket* sock, int fusion) {
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if (plr->level >= 36)
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return;
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// don't give the Blossom nano mission until the player's in the Past
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if (plr->level == 4 && plr->PCStyle2.iPayzoneFlag == 0)
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return;
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// TODO: lower the player's FM immediately on level up in the Academy
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#ifndef ACADEMY
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// check if it is enough for the nano mission
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int fmNano = AvatarGrowth[plr->level]["m_iReqBlob_NanoCreate"];
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if (plr->fusionmatter < fmNano)
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return;
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// don't give the Blossom nano mission until the player's in the Past
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if (plr->level == 4 && plr->PCStyle2.iPayzoneFlag == 0)
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return;
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// check if the nano task is already started
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for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
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TaskData& task = *Tasks[plr->tasks[i]];
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@ -480,6 +482,7 @@ void MissionManager::updateFusionMatter(CNSocket* sock, int fusion) {
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INITSTRUCT(sP_FE2CL_REP_PC_TASK_START_SUCC, response);
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response.iTaskNum = AvatarGrowth[plr->level]["m_iNanoQuestTaskID"];
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_START_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_START_SUCC));
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#endif
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// play the beam animation for other players
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INITSTRUCT(sP_FE2CL_PC_EVENT, bcast);
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@ -230,12 +230,15 @@ void NanoManager::nanoPotionHandler(CNSocket* sock, CNPacketData* data) {
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#pragma region Helper methods
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void NanoManager::addNano(CNSocket* sock, int16_t nanoID, int16_t slot, bool spendfm) {
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if (nanoID > 36)
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if (nanoID > NANO_COUNT)
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return;
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Player *plr = PlayerManager::getPlayer(sock);
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int level = nanoID < plr->level ? plr->level : nanoID;
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int level = plr->level;
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#ifndef ACADEMY
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level = nanoID < plr->level ? plr->level : nanoID;
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/*
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* Spend the necessary Fusion Matter.
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@ -246,6 +249,7 @@ void NanoManager::addNano(CNSocket* sock, int16_t nanoID, int16_t slot, bool spe
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if (spendfm)
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MissionManager::updateFusionMatter(sock, -(int)MissionManager::AvatarGrowth[plr->level-1]["m_iReqBlob_NanoCreate"]);
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#endif
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// Send to client
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INITSTRUCT(sP_FE2CL_REP_PC_NANO_CREATE_SUCC, resp);
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@ -304,7 +308,7 @@ void NanoManager::summonNano(CNSocket *sock, int slot, bool silent) {
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nanoUnbuff(sock, targetData, pwr.bitFlag, pwr.timeBuffID, 0,(SkillTable[skillID].targetType == 3));
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}
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if (nanoID > 36 || nanoID < 0)
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if (nanoID > NANO_COUNT || nanoID < 0)
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return; // sanity check
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plr->activeNano = nanoID;
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@ -339,7 +343,7 @@ void NanoManager::summonNano(CNSocket *sock, int slot, bool silent) {
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}
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void NanoManager::setNanoSkill(CNSocket* sock, sP_CL2FE_REQ_NANO_TUNE* skill) {
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if (skill->iNanoID > 36)
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if (skill->iNanoID > NANO_COUNT)
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return;
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Player *plr = PlayerManager::getPlayer(sock);
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@ -367,8 +371,10 @@ void NanoManager::setNanoSkill(CNSocket* sock, sP_CL2FE_REQ_NANO_TUNE* skill) {
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}
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}
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#ifndef ACADEMY
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if (plr->fusionmatter < (int)MissionManager::AvatarGrowth[plr->level]["m_iReqBlob_NanoTune"]) // sanity check
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return;
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#endif
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plr->fusionmatter -= (int)MissionManager::AvatarGrowth[plr->level]["m_iReqBlob_NanoTune"];
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@ -410,7 +416,7 @@ void NanoManager::setNanoSkill(CNSocket* sock, sP_CL2FE_REQ_NANO_TUNE* skill) {
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}
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void NanoManager::resetNanoSkill(CNSocket* sock, int16_t nanoID) {
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if (nanoID > 36)
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if (nanoID > NANO_COUNT)
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return;
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Player *plr = PlayerManager::getPlayer(sock);
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@ -28,7 +28,7 @@ struct Player {
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int32_t batteryN;
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sPCStyle PCStyle;
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sPCStyle2 PCStyle2;
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sNano Nanos[37]; // acquired nanos
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sNano Nanos[NANO_COUNT]; // acquired nanos
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int equippedNanos[3];
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int activeNano; // active nano (index into Nanos)
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int8_t iPCState;
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@ -243,6 +243,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
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// nanos
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for (int i = 1; i < SIZEOF_NANO_BANK_SLOT; i++) {
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response.PCLoadData2CL.aNanoBank[i] = plr.Nanos[i];
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//response.PCLoadData2CL.aNanoBank[i] = plr.Nanos[i] = {0};
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}
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for (int i = 0; i < 3; i++) {
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response.PCLoadData2CL.aNanoSlots[i] = plr.equippedNanos[i];
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@ -304,6 +305,8 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
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MissionManager::failInstancedMissions(sock);
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sendNanoBookSubset(sock);
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// initial buddy sync
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BuddyManager::refreshBuddyList(sock);
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@ -312,6 +315,49 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
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ChatManager::sendServerMessage(pair.first, "[ADMIN]" + getPlayerName(&plr) + " has joined.");
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}
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/*
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* Sends all nanos, from 0 to 58 (the contents of the Nanos array in PC_ENTER_SUCC are totally irrelevant).
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* The first Nano in the in-game nanobook is the Unstable Nano, which is Van Kleiss.
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* 0 (in plr->Nanos) is the null nano entry.
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* 58 is a "Coming Soon" duplicate entry for an actual Van Kleiss nano, identical to the Unstable Nano.
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* Nanos the player hasn't unlocked will (and should) be greyed out. Thus, all nanos should be accounted
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* for in these packets, even if the player hasn't unlocked them.
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*/
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void PlayerManager::sendNanoBookSubset(CNSocket *sock) {
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#ifdef ACADEMY
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//#if 0
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Player *plr = getPlayer(sock);
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#define P_FE2CL_REP_NANO_BOOK_SUBSET 822083892
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int16_t id = 0;
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INITSTRUCT(sP_FE2CL_REP_NANO_BOOK_SUBSET, pkt);
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pkt.PCUID = plr->iID;
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pkt.bookSize = NANO_COUNT;
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while (id < NANO_COUNT) {
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pkt.elementOffset = id;
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for (int i = id - pkt.elementOffset; id < NANO_COUNT && i < 10; id++, i = id - pkt.elementOffset) {
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// change between these two lines to either get all nanos or none
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//pkt.element[i] = plr->Nanos[id] = {id, 36, 150};
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//pkt.element[i] = plr->Nanos[id] = {0};
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// this one should be kept
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pkt.element[i] = plr->Nanos[id];
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std::cout << "adding " << (int) id << std::endl;
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}
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std::cout << "sending subset" << std::endl;
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sock->sendPacket((void*)&pkt, P_FE2CL_REP_NANO_BOOK_SUBSET, sizeof(sP_FE2CL_REP_NANO_BOOK_SUBSET));
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}
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// TODO: possibly send a player refresh packet from here
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#endif
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}
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void PlayerManager::sendToViewable(CNSocket* sock, void* buf, uint32_t type, size_t size) {
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Player* plr = getPlayer(sock);
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for (auto it = plr->viewableChunks->begin(); it != plr->viewableChunks->end(); it++) {
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@ -61,4 +61,6 @@ namespace PlayerManager {
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void setSpecialState(CNSocket* sock, CNPacketData* data);
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Player *getPlayerFromID(int32_t iID);
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CNSocket *getSockFromID(int32_t iID);
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void sendNanoBookSubset(CNSocket *sock);
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}
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@ -5,6 +5,9 @@
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#define AQINVEN_COUNT 50
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#define ABANK_COUNT 119
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// includes zeroeth entry
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#define NANO_COUNT 37
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#pragma pack(push)
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#pragma pack(4)
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@ -5,6 +5,9 @@
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#define AQINVEN_COUNT 50
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#define ABANK_COUNT 200
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// includes zeroeth entry
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#define NANO_COUNT 37
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#pragma pack(push)
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#pragma pack(4)
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4912
src/structs/1013.hpp
Normal file
4912
src/structs/1013.hpp
Normal file
File diff suppressed because it is too large
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