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Implement most of the remaining client-side GM commands
* Muting a player's freechat * Kicking players * Querying info about a player * Teleporting yourself to a player * Teleporting a player to yourself * Teleporting a player to another player * Teleporting a player to arbitrary coords * Teleporting a player to arbitrary coords in an arbitrary mapnum * /unstick Also: * Renamed misleading setSpecialPlayer() to setValuePlayer() * Revamped monitor logic * Added server-side checks to account level 50 commands * Made sure even trade chat is run through sanitizeText() * Moved setSpecialState() closer to its calling functions * Interpret client commands even in Buddy and Group chat (but not in Trade chat)
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@@ -1,13 +1,6 @@
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/* enum definitions from the client */
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#pragma once
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/*
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* TODO: It might be a good idea to make this file build-specific, but
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* I'm pretty sure there were seldom any new packets added, and they're
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* probably always going to be the non-essential things that we won't be
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* implementing just yet anyway.
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*/
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// floats
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const float VALUE_BATTERY_EMPTY_PENALTY = 0.5f;
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const float CN_EP_RANK_1 = 0.8f;
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@@ -16,6 +9,21 @@ const float CN_EP_RANK_3 = 0.5f;
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const float CN_EP_RANK_4 = 0.3f;
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const float CN_EP_RANK_5 = 0.29f;
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// methods of finding players for GM commands
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enum eCN_GM_TargetSearchBy {
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eCN_GM_TargetSearchBy__PC_ID, // player id
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eCN_GM_TargetSearchBy__PC_Name, // firstname, lastname
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eCN_GM_TargetSearchBy__PC_UID // account id
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};
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enum eCN_GM_TeleportType {
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eCN_GM_TeleportMapType__XYZ,
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eCN_GM_TeleportMapType__MapXYZ,
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eCN_GM_TeleportMapType__MyLocation,
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eCN_GM_TeleportMapType__SomeoneLocation,
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eCN_GM_TeleportMapType__Unstick
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};
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// NPC classes
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enum NPCClass {
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NPC_BASE = 0,
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