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Chat strings are now sanitized.
* Only plain, printable ASCII is allowed for now. * Local chat is now printed to the server console, but group chat is still private * Added a helper function to print character names and IDs
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@@ -64,6 +64,7 @@ namespace PlayerManager {
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void exitPlayerVehicle(CNSocket* sock, CNPacketData* data);
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Player *getPlayer(CNSocket* key);
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std::string getPlayerName(Player *plr, bool id=true);
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WarpLocation getRespawnPoint(Player *plr);
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bool isAccountInUse(int accountId);
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