Cleaned up comment formatting.

The incantation was: sed -i 's://\([^ ]\):// \1:' src/*.[ch]pp

Lines of code that was commented out were then manually reverted.
This commit is contained in:
2020-09-14 16:03:30 +02:00
parent 131997f34f
commit 9cc5f3e4d5
8 changed files with 72 additions and 72 deletions

View File

@@ -220,13 +220,13 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
response.PCLoadData2CL.iFatigue = 50;
response.PCLoadData2CL.PCStyle = plr.PCStyle;
response.PCLoadData2CL.PCStyle2 = plr.PCStyle2;
//inventory
// inventory
for (int i = 0; i < AEQUIP_COUNT; i++)
response.PCLoadData2CL.aEquip[i] = plr.Equip[i];
for (int i = 0; i < AINVEN_COUNT; i++)
response.PCLoadData2CL.aInven[i] = plr.Inven[i];
//nanos
// nanos
for (int i = 1; i < SIZEOF_NANO_BANK_SLOT; i++) {
response.PCLoadData2CL.aNanoBank[i] = plr.Nanos[i];
}
@@ -234,7 +234,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
response.PCLoadData2CL.aNanoSlots[i] = plr.equippedNanos[i];
}
//missions
// missions
for (int i = 0; i < 16; i++) {
response.PCLoadData2CL.aQuestFlag[i] = plr.aQuestFlag[i];
}
@@ -450,7 +450,7 @@ void PlayerManager::ziplinePlayer(CNSocket* sock, CNPacketData* data) {
ziplineResponse.fVZ = ziplineData->fVZ;
ziplineResponse.fMovDistance = ziplineData->fMovDistance;
ziplineResponse.fMaxDistance = ziplineData->fMaxDistance;
ziplineResponse.fDummy = ziplineData->fDummy; //wtf is this for?
ziplineResponse.fDummy = ziplineData->fDummy; // wtf is this for?
ziplineResponse.iStX = ziplineData->iStX;
ziplineResponse.iStY = ziplineData->iStY;
ziplineResponse.iStZ = ziplineData->iStZ;
@@ -673,7 +673,7 @@ void PlayerManager::enterPlayerVehicle(CNSocket* sock, CNPacketData* data) {
INITSTRUCT(sP_FE2CL_PC_VEHICLE_ON_SUCC, response);
sock->sendPacket((void*)&response, P_FE2CL_PC_VEHICLE_ON_SUCC, sizeof(sP_FE2CL_PC_VEHICLE_ON_SUCC));
//send to other players
// send to other players
plr.plr->iPCState = 8;
INITSTRUCT(sP_FE2CL_PC_STATE_CHANGE, response2);
response2.iPC_ID = plr.plr->iID;
@@ -696,7 +696,7 @@ void PlayerManager::exitPlayerVehicle(CNSocket* sock, CNPacketData* data) {
PlayerView plr = PlayerManager::players[sock];
//send to other players
// send to other players
plr.plr->iPCState = 0;
INITSTRUCT(sP_FE2CL_PC_STATE_CHANGE, response2);
response2.iPC_ID = plr.plr->iID;