Cleaned up comment formatting.

The incantation was: sed -i 's://\([^ ]\):// \1:' src/*.[ch]pp

Lines of code that was commented out were then manually reverted.
This commit is contained in:
2020-09-14 16:03:30 +02:00
parent 131997f34f
commit 9cc5f3e4d5
8 changed files with 72 additions and 72 deletions

View File

@@ -11,9 +11,9 @@ void ItemManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_ITEM_MOVE, itemMoveHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ITEM_DELETE, itemDeleteHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GIVE_ITEM, itemGMGiveHandler);
//Bank
// Bank
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_BANK_OPEN, itemBankOpenHandler);
//Trade handlers
// Trade handlers
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER, itemTradeOfferHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_ACCEPT, itemTradeOfferAcceptHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_REFUSAL, itemTradeOfferRefusalHandler);
@@ -35,7 +35,7 @@ void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
PlayerView& plr = PlayerManager::players[sock];
//sanity check
// sanity check
if (plr.plr->Equip[itemmove->iFromSlotNum].iType != 0 && itemmove->eFrom == 0 && itemmove->eTo == 0) {
// this packet should never happen unless it is a weapon, tell the client to do nothing and do nothing ourself
resp.eTo = itemmove->eFrom;
@@ -53,7 +53,7 @@ void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
if (itemmove->iToSlotNum > ABANK_COUNT || itemmove->iToSlotNum < 0)
return;
//get the fromItem
// get the fromItem
sItemBase *fromItem;
switch ((SlotType)itemmove->eFrom) {
case SlotType::EQUIP:
@@ -67,7 +67,7 @@ void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
break;
}
//get the toItem
// get the toItem
sItemBase* toItem;
switch ((SlotType)itemmove->eTo) {
case SlotType::EQUIP:
@@ -81,16 +81,16 @@ void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
break;
}
//save items to response
// save items to response
resp.ToSlotItem = *toItem;
resp.FromSlotItem = *fromItem;
//swap items in session
// swap items in session
sItemBase temp = *toItem;
*toItem = *fromItem;
*fromItem = temp;
//send equip change to viewable players
// send equip change to viewable players
if (itemmove->eFrom == (int)SlotType::EQUIP || itemmove->eTo == (int)SlotType::EQUIP) {
INITSTRUCT(sP_FE2CL_PC_EQUIP_CHANGE, equipChange);
@@ -114,7 +114,7 @@ void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
}
}
//send response
// send response
resp.eTo = itemmove->eFrom;
resp.iToSlotNum = itemmove->iFromSlotNum;
resp.eFrom = itemmove->eTo;
@@ -177,7 +177,7 @@ void ItemManager::itemBankOpenHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_BANK_OPEN))
return; // ignore the malformed packet
//just send bank inventory
// just send bank inventory
INITSTRUCT(sP_FE2CL_REP_PC_BANK_OPEN_SUCC, resp);
for (int i = 0; i < ABANK_COUNT; i++) {
resp.aBank[i] = PlayerManager::players[sock].plr->Bank[i];
@@ -220,7 +220,7 @@ void ItemManager::itemTradeOfferHandler(CNSocket* sock, CNPacketData* data) {
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_REFUSAL, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_REFUSAL));
return; //prevent trading with a player already trading
return; // prevent trading with a player already trading
}
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_OFFER, resp);
@@ -275,7 +275,7 @@ void ItemManager::itemTradeOfferAcceptHandler(CNSocket* sock, CNPacketData* data
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_REFUSAL, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_REFUSAL));
return; //prevent trading with a player already trading
return; // prevent trading with a player already trading
}
plr.plr->isTrading = true;