Cleaned up comment formatting.

The incantation was: sed -i 's://\([^ ]\):// \1:' src/*.[ch]pp

Lines of code that was commented out were then manually reverted.
This commit is contained in:
2020-09-14 16:03:30 +02:00
parent 131997f34f
commit 9cc5f3e4d5
8 changed files with 72 additions and 72 deletions

View File

@@ -25,7 +25,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
return; // ignore the malformed packet
sP_CL2LS_REQ_LOGIN* login = (sP_CL2LS_REQ_LOGIN*)data->buf;
//TODO: implement better way of sending credentials
// TODO: implement better way of sending credentials
std::string userLogin((char*)login->szCookie_TEGid);
std::string userPassword((char*)login->szCookie_authid);
@@ -45,7 +45,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
bool success = false;
int errorCode = 0;
//checking regex
// checking regex
if (!CNLoginServer::isLoginDataGood(userLogin, userPassword))
{
errorCode = (int)LoginError::LOGIN_ERROR;
@@ -53,7 +53,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
else
{
std::unique_ptr<Database::Account> findUser = Database::findAccount(userLogin);
//if account not found, create it
// if account not found, create it
if (findUser == nullptr)
{
loginSessions[sock] = CNLoginData();
@@ -61,16 +61,16 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
loginSessions[sock].slot = 1;
success = true;
}
//if user exists, check if password is correct
// if user exists, check if password is correct
else if (CNLoginServer::isPasswordCorrect(findUser->Password, userPassword))
{
//check if account isn't currently in use
// check if account isn't currently in use
if (CNLoginServer::isAccountInUse(findUser->AccountID) ||
PlayerManager::isAccountInUse(findUser->AccountID))
{
errorCode = (int)LoginError::ID_ALREADY_IN_USE;
}
//if not, login success
// if not, login success
else
{
loginSessions[sock] = CNLoginData();
@@ -124,12 +124,12 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
charInfo.iY = it->y;
charInfo.iZ = it->z;
//save character in session (for char select)
// save character in session (for char select)
int UID = it->iID;
loginSessions[sock].characters[UID] = Player(*it);
loginSessions[sock].characters[UID].FEKey = sock->getFEKey();
//Equip info
// Equip info
for (int i = 0; i < AEQUIP_COUNT; i++) {
charInfo.aEquip[i] = it->Equip[i];
}
@@ -141,7 +141,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
sock->sendPacket((void*)&charInfo, P_LS2CL_REP_CHAR_INFO, sizeof(sP_LS2CL_REP_CHAR_INFO));
}
}
//Failure
// Failure
else {
INITSTRUCT(sP_LS2CL_REP_LOGIN_FAIL, resp);
@@ -165,11 +165,11 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
bool success = true;
int errorcode = 0;
//check regex
// check regex
if (!CNLoginServer::isCharacterNameGood(U16toU8(nameCheck->szFirstName), U16toU8(nameCheck->szLastName))) {
success = false;
errorcode = 4;
} else if (!Database::isNameFree(nameCheck)){ //check if name isn't already occupied
} else if (!Database::isNameFree(nameCheck)){ // check if name isn't already occupied
success = false;
errorcode = 1;
}
@@ -252,7 +252,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
resp.iLevel = player.level;
resp.sOn_Item = character->sOn_Item;
//save player in session
// save player in session
loginSessions[sock].characters[UID] = Player(player);
loginSessions[sock].characters[UID].FEKey = sock->getFEKey();
@@ -322,11 +322,11 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
return;
sP_CL2LS_REQ_SAVE_CHAR_TUTOR* save = (sP_CL2LS_REQ_SAVE_CHAR_TUTOR*)data->buf;
Database::finishTutorial(save->iPC_UID);
//update character in session
// update character in session
auto key = loginSessions[sock].characters[save->iPC_UID].FEKey;
loginSessions[sock].characters[save->iPC_UID] = Player(Database::getPlayer(save->iPC_UID));
loginSessions[sock].characters[save->iPC_UID].FEKey = key;
//no response here
// no response here
break;
}
case P_CL2LS_REQ_CHANGE_CHAR_NAME: {