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Don't add buff if player dead
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@ -21,6 +21,9 @@ std::map<int32_t, std::map<int8_t, Bullet>> Combat::Bullets;
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#pragma region Player
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#pragma region Player
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bool Player::addBuff(int buffId, BuffCallback<int, BuffStack*> onUpdate, BuffCallback<time_t> onTick, BuffStack* stack) {
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bool Player::addBuff(int buffId, BuffCallback<int, BuffStack*> onUpdate, BuffCallback<time_t> onTick, BuffStack* stack) {
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if(!isAlive())
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return false;
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EntityRef self = PlayerManager::getSockFromID(iID);
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EntityRef self = PlayerManager::getSockFromID(iID);
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if(!hasBuff(buffId)) {
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if(!hasBuff(buffId)) {
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