mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2025-09-29 19:20:17 +00:00
[refactor] More buff + skill fixes
This commit is contained in:
@@ -76,12 +76,20 @@ static SkillResult handleSkillDamageNDebuff(SkillData* skill, int power, ICombat
|
||||
}
|
||||
|
||||
sSkillResult_Damage_N_Debuff result{};
|
||||
|
||||
result.iDamage = duration / 10; // we use the duration as the damage number (why?)
|
||||
result.iHP = target->getCurrentHP();
|
||||
result.eCT = target->getCharType();
|
||||
result.iID = target->getID();
|
||||
result.bProtected = blocked;
|
||||
result.iConditionBitFlag = target->getCompositeCondition();
|
||||
|
||||
// for player targets, make sure to update Nano stamina
|
||||
if (target->getCharType() == 1) {
|
||||
Player *plr = dynamic_cast<Player*>(target);
|
||||
result.iStamina = plr->getActiveNano()->iStamina;
|
||||
}
|
||||
|
||||
return SkillResult(sizeof(sSkillResult_Damage_N_Debuff), &result);
|
||||
}
|
||||
|
||||
@@ -112,7 +120,8 @@ static SkillResult handleSkillBuff(SkillData* skill, int power, ICombatant* sour
|
||||
int duration = skill->durationTime[power];
|
||||
int strength = skill->values[0][power];
|
||||
BuffStack passiveBuff = {
|
||||
skill->drainType == SkillDrainType::PASSIVE ? 1 : (duration * 100) / MS_PER_COMBAT_TICK, // ticks
|
||||
// if the duration is 0, it needs to be recast every tick
|
||||
duration == 0 ? 1 : (duration * 100) / MS_PER_COMBAT_TICK, // ticks
|
||||
strength, // value
|
||||
source->getRef(), // source
|
||||
source == target ? BuffClass::NANO : BuffClass::GROUP_NANO, // buff class
|
||||
@@ -123,7 +132,7 @@ static SkillResult handleSkillBuff(SkillData* skill, int power, ICombatant* sour
|
||||
int combatLifetime = 0;
|
||||
if(!target->addBuff(timeBuffId,
|
||||
[drainType](EntityRef self, Buff* buff, int status, BuffStack* stack) {
|
||||
if(buff->id == ECSB_BOUNDINGBALL) {
|
||||
if(buff->id == ECSB_BOUNDINGBALL && status == ETBU_ADD) {
|
||||
// drain
|
||||
ICombatant* combatant = dynamic_cast<ICombatant*>(self.getEntity());
|
||||
combatant->takeDamage(buff->getLastSource(), 0); // aggro
|
||||
@@ -138,7 +147,7 @@ static SkillResult handleSkillBuff(SkillData* skill, int power, ICombatant* sour
|
||||
Buffs::tickDrain(self, buff, COMBAT_TICKS_PER_DRAIN_PROC); // drain
|
||||
combatLifetime++;
|
||||
},
|
||||
&passiveBuff)) return SkillResult(); // no result if already buffed
|
||||
&passiveBuff)) return SkillResult();
|
||||
|
||||
sSkillResult_Buff result{};
|
||||
result.eCT = target->getCharType();
|
||||
|
Reference in New Issue
Block a user