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Merge pull request #117 from gsemaj/slider
Load sliders from paths.json
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commit
97c2c532f1
@ -40,7 +40,7 @@ void TableData::init() {
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std::cerr << "[WARN] Malformed NPCs.json file! Reason:" << err.what() << std::endl;
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}
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loadPaths(); // load paths
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loadPaths(&nextId); // load paths
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// load everything else from xdttable
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std::cout << "[INFO] Parsing xdt.json..." << std::endl;
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@ -222,7 +222,7 @@ int TableData::getItemType(int itemSet) {
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/*
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* Load paths from paths JSON.
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*/
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void TableData::loadPaths() {
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void TableData::loadPaths(int* nextId) {
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try {
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std::ifstream inFile(settings::PATHJSON);
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nlohmann::json pathData;
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@ -237,6 +237,23 @@ void TableData::loadPaths() {
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}
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std::cout << "[INFO] Loaded " << TransportManager::SkywayPaths.size() << " skyway paths" << std::endl;
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// slider circuit
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int sliders = 0;
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nlohmann::json pathDataSlider = pathData["slider"];
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for (nlohmann::json::iterator _sliderPoint = pathDataSlider.begin(); _sliderPoint != pathDataSlider.end(); _sliderPoint++) {
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auto sliderPoint = _sliderPoint.value();
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if (sliderPoint["stop"] && sliders % 2 == 0) { // check if this point in the circuit is a stop
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// spawn a slider
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std::cout << "bus ID was " << *nextId << std::endl;
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BaseNPC* slider = new BaseNPC(sliderPoint["iX"], sliderPoint["iY"], sliderPoint["iZ"], 1, (*nextId)++, NPC_BUS);
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NPCManager::NPCs[slider->appearanceData.iNPC_ID] = slider;
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NPCManager::updateNPCPosition(slider->appearanceData.iNPC_ID, slider->appearanceData.iX, slider->appearanceData.iY, slider->appearanceData.iZ);
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// set slider path to a rotation of the circuit
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constructPathSlider(pathDataSlider, 0, slider->appearanceData.iNPC_ID);
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sliders++;
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}
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}
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// npc paths
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nlohmann::json pathDataNPC = pathData["npc"];
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for (nlohmann::json::iterator npcPath = pathDataNPC.begin(); npcPath != pathDataNPC.end(); npcPath++) {
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@ -271,6 +288,33 @@ void TableData::constructPathSkyway(nlohmann::json::iterator _pathData) {
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TransportManager::SkywayPaths[pathData["iRouteID"]] = points;
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}
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void TableData::constructPathSlider(nlohmann::json points, int rotations, int sliderID) {
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std::queue<WarpLocation> route;
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std::rotate(points.begin(), points.begin() + rotations, points.end()); // rotate points
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nlohmann::json::iterator _point = points.begin(); // iterator
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auto point = _point.value();
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WarpLocation from = { point["iX"] , point["iY"] , point["iZ"] }; // point A coords
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int stopTime = point["stop"] ? SLIDER_STOP_TICKS : 0; // arbitrary stop length
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for (_point++; _point != points.end(); _point++) { // loop through all point Bs
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point = _point.value();
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for (int i = 0; i < stopTime + 1; i++) // repeat point if it's a stop
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route.push(from); // add point A to the queue
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WarpLocation to = { point["iX"] , point["iY"] , point["iZ"] }; // point B coords
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float curve = 1;
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if (stopTime > 0) { // point A is a stop
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curve = 2.0f;
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} else if (point["stop"]) { // point B is a stop
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curve = 0.35f;
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}
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TransportManager::lerp(&route, from, to, SLIDER_SPEED, curve); // lerp from A to B (arbitrary speed)
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from = to; // update point A
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stopTime = point["stop"] ? SLIDER_STOP_TICKS : 0;
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}
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std::rotate(points.rbegin(), points.rbegin() + rotations, points.rend()); // undo rotation
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TransportManager::NPCQueues[sliderID] = route;
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}
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void TableData::constructPathNPC(nlohmann::json::iterator _pathData) {
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auto pathData = _pathData.value();
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// Interpolate
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@ -8,7 +8,8 @@ namespace TableData {
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void cleanup();
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int getItemType(int);
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void loadPaths();
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void loadPaths(int*);
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void constructPathSkyway(nlohmann::json::iterator);
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void constructPathSlider(nlohmann::json, int, int);
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void constructPathNPC(nlohmann::json::iterator);
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}
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@ -17,18 +17,6 @@ void TransportManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION, transportRegisterLocationHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION, transportWarpHandler);
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BaseNPC* bus = new BaseNPC(220447, 162431, -3650, 1, NPCManager::nextId++, NPC_BUS);
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NPCManager::NPCs[bus->appearanceData.iNPC_ID] = bus;
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ChunkManager::addNPC(bus->appearanceData.iX, bus->appearanceData.iY, bus->appearanceData.iNPC_ID);
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std::queue<WarpLocation> busPoints;
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WarpLocation start = { bus->appearanceData.iX, bus->appearanceData.iY, -3650 };
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WarpLocation end = { 220441, 188102, -3653 };
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busPoints.push(start);
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TransportManager::lerp(&busPoints, start, end, 1000);
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busPoints.push(end);
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TransportManager::lerp(&busPoints, end, start, 1000);
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NPCQueues[bus->appearanceData.iNPC_ID] = busPoints;
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}
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void TransportManager::transportRegisterLocationHandler(CNSocket* sock, CNPacketData* data) {
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@ -323,17 +311,21 @@ void TransportManager::stepNPCPathing() {
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/*
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* Linearly interpolate between two points and insert the results into a queue.
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*/
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void TransportManager::lerp(std::queue<WarpLocation>* queue, WarpLocation start, WarpLocation end, int gapSize) {
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void TransportManager::lerp(std::queue<WarpLocation>* queue, WarpLocation start, WarpLocation end, int gapSize, float curve) {
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int dXY = hypot(end.x - start.x, end.y - start.y); // XY plane distance
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int distanceBetween = hypot(dXY, end.z - start.z); // total distance
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int lerps = distanceBetween / gapSize; // integer division to ensure a whole number of in-between points
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for (int i = 0; i < lerps; i++) {
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int lerps = distanceBetween / gapSize; // number of intermediate points to add
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for (int i = 1; i <= lerps; i++) {
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WarpLocation lerp;
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// lerp math
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float frac = (i + 1) * 1.0f / (lerps + 1);
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//float frac = i / (lerps + 1);
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float frac = powf(i, curve) / powf(lerps + 1, curve);
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lerp.x = (start.x * (1.0f - frac)) + (end.x * frac);
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lerp.y = (start.y * (1.0f - frac)) + (end.y * frac);
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lerp.z = (start.z * (1.0f - frac)) + (end.z * frac);
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queue->push(lerp); // add lerp'd point
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}
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}
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void TransportManager::lerp(std::queue<WarpLocation>* queue, WarpLocation start, WarpLocation end, int gapSize) {
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lerp(queue, start, end, gapSize, 1);
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}
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@ -5,6 +5,9 @@
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#include <unordered_map>
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const int SLIDER_SPEED = 1200;
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const int SLIDER_STOP_TICKS = 8;
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struct WarpLocation;
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struct TransportRoute {
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@ -31,5 +34,6 @@ namespace TransportManager {
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void stepNPCPathing();
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void stepSkywaySystem();
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void lerp(std::queue<WarpLocation>*, WarpLocation, WarpLocation, int, float);
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void lerp(std::queue<WarpLocation>*, WarpLocation, WarpLocation, int);
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}
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