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Group members share the same mob drops
This includes quest items.
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@@ -167,9 +167,9 @@ namespace MobManager {
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void npcAttackPc(Mob *mob, time_t currTime);
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int hitMob(CNSocket *sock, Mob *mob, int damage);
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void killMob(CNSocket *sock, Mob *mob);
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void giveReward(CNSocket *sock, Mob *mob);
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void getReward(sItemBase *reward, MobDrop *drop, MobDropChance *chance);
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void giveEventReward(CNSocket* sock, Player* player);
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void giveReward(CNSocket *sock, Mob *mob, int rolledBoosts, int rolledPotions, int rolledCrate, int rolledCrateType, int rolledEvent);
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void getReward(sItemBase *reward, MobDrop *drop, MobDropChance *chance, int rolled);
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void giveEventReward(CNSocket* sock, Player* player, int rolled);
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std::pair<int,int> lerp(int, int, int, int, int);
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std::pair<int,int> getDamage(int, int, bool, bool, int, int, int);
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