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Group members share the same mob drops
This includes quest items.
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@@ -54,7 +54,7 @@ namespace MissionManager {
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int giveMissionReward(CNSocket *sock, int task, int choice=0);
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void updateFusionMatter(CNSocket* sock, int fusion);
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void mobKilled(CNSocket *sock, int mobid);
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void mobKilled(CNSocket *sock, int mobid, int rolledQItem);
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bool endTask(CNSocket *sock, int32_t taskNum, int choice=0);
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void saveMission(Player* player, int missionId);
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