Tuned various values.

* The player no longer receives the Blossom nano mission until they've
left the future
* As a temporary measure for the sake of the public server, Fusions in
respawn in their lairs after 2.5 minutes
* Changed default player damage value to 150
* Mobs now drop the correct amount of FM, as well as a close
approximation of the correct amount of taros
* You can no longer break the FM cap in the Future zone
* Fixed the updateFusionMatter() bug the right way this time
* Completing a nano mission now subtracts FM as it should
* Setting a Nano's power no longer reports 0 FM to the client
This commit is contained in:
2020-09-26 03:48:45 +02:00
parent dccd92aff9
commit 9657aaf202
8 changed files with 38 additions and 15 deletions

View File

@@ -832,6 +832,9 @@ void PlayerManager::changePlayerGuide(CNSocket *sock, CNPacketData *data) {
if (plr->tasks[i] != 0)
MissionManager::quitTask(sock, plr->tasks[i]);
}
// start Blossom nano mission if applicable
MissionManager::updateFusionMatter(sock, 0);
}
// save it on player
plr->mentor = pkt->iMentor;