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Tuned various values.
* The player no longer receives the Blossom nano mission until they've left the future * As a temporary measure for the sake of the public server, Fusions in respawn in their lairs after 2.5 minutes * Changed default player damage value to 150 * Mobs now drop the correct amount of FM, as well as a close approximation of the correct amount of taros * You can no longer break the FM cap in the Future zone * Fixed the updateFusionMatter() bug the right way this time * Completing a nano mission now subtracts FM as it should * Setting a Nano's power no longer reports 0 FM to the client
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@@ -832,6 +832,9 @@ void PlayerManager::changePlayerGuide(CNSocket *sock, CNPacketData *data) {
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if (plr->tasks[i] != 0)
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MissionManager::quitTask(sock, plr->tasks[i]);
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}
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// start Blossom nano mission if applicable
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MissionManager::updateFusionMatter(sock, 0);
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}
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// save it on player
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plr->mentor = pkt->iMentor;
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