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Tuned various values.
* The player no longer receives the Blossom nano mission until they've left the future * As a temporary measure for the sake of the public server, Fusions in respawn in their lairs after 2.5 minutes * Changed default player damage value to 150 * Mobs now drop the correct amount of FM, as well as a close approximation of the correct amount of taros * You can no longer break the FM cap in the Future zone * Fixed the updateFusionMatter() bug the right way this time * Completing a nano mission now subtracts FM as it should * Setting a Nano's power no longer reports 0 FM to the client
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@@ -55,7 +55,7 @@ namespace NanoManager {
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void nanoPotionHandler(CNSocket* sock, CNPacketData* data);
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// Helper methods
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void addNano(CNSocket* sock, int16_t nanoId, int16_t slot);
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void addNano(CNSocket* sock, int16_t nanoId, int16_t slot, bool spendfm=false);
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void summonNano(CNSocket* sock, int slot);
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void setNanoSkill(CNSocket* sock, int16_t nanoId, int16_t skillId);
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void resetNanoSkill(CNSocket* sock, int16_t nanoId);
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