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Tuned various values.
* The player no longer receives the Blossom nano mission until they've left the future * As a temporary measure for the sake of the public server, Fusions in respawn in their lairs after 2.5 minutes * Changed default player damage value to 150 * Mobs now drop the correct amount of FM, as well as a close approximation of the correct amount of taros * You can no longer break the FM cap in the Future zone * Fixed the updateFusionMatter() bug the right way this time * Completing a nano mission now subtracts FM as it should * Setting a Nano's power no longer reports 0 FM to the client
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@@ -51,6 +51,10 @@ struct Mob : public BaseNPC {
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regenTime = data["m_iRegenTime"];
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idleRange = data["m_iIdleRange"];
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// XXX: temporarily force respawns for Fusions until we implement instancing
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if (regenTime >= 300000000)
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regenTime = 1500;
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spawnX = appearanceData.iX;
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spawnY = appearanceData.iY;
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spawnZ = appearanceData.iZ;
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