Tuned various values.

* The player no longer receives the Blossom nano mission until they've
left the future
* As a temporary measure for the sake of the public server, Fusions in
respawn in their lairs after 2.5 minutes
* Changed default player damage value to 150
* Mobs now drop the correct amount of FM, as well as a close
approximation of the correct amount of taros
* You can no longer break the FM cap in the Future zone
* Fixed the updateFusionMatter() bug the right way this time
* Completing a nano mission now subtracts FM as it should
* Setting a Nano's power no longer reports 0 FM to the client
This commit is contained in:
2020-09-26 03:48:45 +02:00
parent dccd92aff9
commit 9657aaf202
8 changed files with 38 additions and 15 deletions

View File

@@ -51,6 +51,10 @@ struct Mob : public BaseNPC {
regenTime = data["m_iRegenTime"];
idleRange = data["m_iIdleRange"];
// XXX: temporarily force respawns for Fusions until we implement instancing
if (regenTime >= 300000000)
regenTime = 1500;
spawnX = appearanceData.iX;
spawnY = appearanceData.iY;
spawnZ = appearanceData.iZ;