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Tuned various values.
* The player no longer receives the Blossom nano mission until they've left the future * As a temporary measure for the sake of the public server, Fusions in respawn in their lairs after 2.5 minutes * Changed default player damage value to 150 * Mobs now drop the correct amount of FM, as well as a close approximation of the correct amount of taros * You can no longer break the FM cap in the Future zone * Fixed the updateFusionMatter() bug the right way this time * Completing a nano mission now subtracts FM as it should * Setting a Nano's power no longer reports 0 FM to the client
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@@ -38,7 +38,7 @@ struct TaskData {
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namespace MissionManager {
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extern std::map<int32_t, Reward*> Rewards;
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extern std::map<int32_t, TaskData*> Tasks;
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extern nlohmann::json AvatarGrowth[36];
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extern nlohmann::json AvatarGrowth[37];
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void init();
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void taskStart(CNSocket* sock, CNPacketData* data);
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