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Return to the overworld instance when warping to a buddy
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@ -534,7 +534,8 @@ void BuddyManager::reqBuddyWarp(CNSocket* sock, CNPacketData* data) {
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return;
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return;
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}
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}
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PlayerManager::sendPlayerTo(sock, otherPlr->x, otherPlr->y, otherPlr->z);
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// otherPlr->instanceID should always be INSTANCE_OVERWORLD at this point
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PlayerManager::sendPlayerTo(sock, otherPlr->x, otherPlr->y, otherPlr->z, otherPlr->instanceID);
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}
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}
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void BuddyManager::emailUpdateCheck(CNSocket* sock, CNPacketData* data) {
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void BuddyManager::emailUpdateCheck(CNSocket* sock, CNPacketData* data) {
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