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https://github.com/OpenFusionProject/OpenFusion.git
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major refactoring
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@@ -49,17 +49,16 @@ void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
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}
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}
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sP_FE2CL_NPC_EXIT exitData;
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std::list<int32_t>::iterator i = view.viewableNPCs.begin();
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while (i != view.viewableNPCs.end()) {
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int32_t id = *i;
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if (std::find(noView.begin(), noView.end(), id) != noView.end()) {
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// it shouldn't be visible, send NPC_EXIT
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sP_FE2CL_NPC_EXIT* exitData = (sP_FE2CL_NPC_EXIT*)xmalloc(sizeof(sP_FE2CL_NPC_EXIT));
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exitData->iNPC_ID = id;
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sock->sendPacket(new CNPacketData((void*)exitData, P_FE2CL_NPC_EXIT, sizeof(sP_FE2CL_NPC_EXIT), sock->getFEKey()));
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exitData.iNPC_ID = id;
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sock->sendPacket((void*)&exitData, P_FE2CL_NPC_EXIT, sizeof(sP_FE2CL_NPC_EXIT));
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// remove from view
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view.viewableNPCs.erase(i++);
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@@ -68,16 +67,15 @@ void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
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++i;
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}
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sP_FE2CL_NPC_ENTER enterData;
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for (int32_t id : yesView) {
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if (std::find(view.viewableNPCs.begin(), view.viewableNPCs.end(), id) == view.viewableNPCs.end()) {
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// needs to be added to viewableNPCs! send NPC_ENTER
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sP_FE2CL_NPC_ENTER* enterData = (sP_FE2CL_NPC_ENTER*)xmalloc(sizeof(sP_FE2CL_NPC_ENTER));
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enterData->NPCAppearanceData = NPCs[id].appearanceData;
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sock->sendPacket(new CNPacketData((void*)enterData, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER), sock->getFEKey()));
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enterData.NPCAppearanceData = NPCs[id].appearanceData;
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sock->sendPacket((void*)&enterData, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
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// add to viewable
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view.viewableNPCs.push_back(id);
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}
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}
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