major refactoring

This commit is contained in:
2020-08-22 18:31:09 -05:00
parent 0ff1f74cd3
commit 94b0dc724e
11 changed files with 466 additions and 457 deletions

View File

@@ -15,7 +15,7 @@ void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
return; // ignore the malformed packet
sP_CL2FE_REQ_ITEM_MOVE* itemmove = (sP_CL2FE_REQ_ITEM_MOVE*)data->buf;
sP_FE2CL_PC_ITEM_MOVE_SUCC* resp = (sP_FE2CL_PC_ITEM_MOVE_SUCC*)xmalloc(sizeof(sP_FE2CL_PC_ITEM_MOVE_SUCC));
sP_FE2CL_PC_ITEM_MOVE_SUCC resp;
PlayerView& plr = PlayerManager::players[sock];
sItemBase fromItem;
@@ -46,29 +46,31 @@ void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
}
if (itemmove->eFrom == 0 || itemmove->eTo == 0) {
for (CNSocket* otherSock : plr.viewable) {
sP_FE2CL_PC_EQUIP_CHANGE* resp2 = (sP_FE2CL_PC_EQUIP_CHANGE*)xmalloc(sizeof(sP_FE2CL_PC_EQUIP_CHANGE));
sP_FE2CL_PC_EQUIP_CHANGE equipChange;
resp2->iPC_ID = plr.plr.iID;
if (itemmove->eFrom == 0) {
resp2->iEquipSlotNum = itemmove->iFromSlotNum;
resp2->EquipSlotItem = toItem;
} else {
resp2->iEquipSlotNum = itemmove->iToSlotNum;
resp2->EquipSlotItem = fromItem;
}
otherSock->sendPacket(new CNPacketData((void*)resp2, P_FE2CL_PC_EQUIP_CHANGE, sizeof(sP_FE2CL_PC_EQUIP_CHANGE), otherSock->getFEKey()));
equipChange.iPC_ID = plr.plr.iID;
if (itemmove->eFrom == 0) {
equipChange.iEquipSlotNum = itemmove->iFromSlotNum;
equipChange.EquipSlotItem = toItem;
} else {
equipChange.iEquipSlotNum = itemmove->iToSlotNum;
equipChange.EquipSlotItem = fromItem;
}
// send equip event to other players
for (CNSocket* otherSock : plr.viewable) {
otherSock->sendPacket((void*)&equipChange, P_FE2CL_PC_EQUIP_CHANGE, sizeof(sP_FE2CL_PC_EQUIP_CHANGE));
}
}
resp->eTo = itemmove->eFrom;
resp->iToSlotNum = itemmove->iFromSlotNum;
resp->ToSlotItem = toItem;
resp->eFrom = itemmove->eTo;
resp->iFromSlotNum = itemmove->iToSlotNum;
resp->FromSlotItem = fromItem;
resp.eTo = itemmove->eFrom;
resp.iToSlotNum = itemmove->iFromSlotNum;
resp.ToSlotItem = toItem;
resp.eFrom = itemmove->eTo;
resp.iFromSlotNum = itemmove->iToSlotNum;
resp.FromSlotItem = fromItem;
sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_PC_ITEM_MOVE_SUCC, sizeof(sP_FE2CL_PC_ITEM_MOVE_SUCC), sock->getFEKey()));
sock->sendPacket((void*)&resp, P_FE2CL_PC_ITEM_MOVE_SUCC, sizeof(sP_FE2CL_PC_ITEM_MOVE_SUCC));
}
void ItemManager::itemDeleteHandler(CNSocket* sock, CNPacketData* data) {
@@ -76,19 +78,19 @@ void ItemManager::itemDeleteHandler(CNSocket* sock, CNPacketData* data) {
return; // ignore the malformed packet
sP_CL2FE_REQ_PC_ITEM_DELETE* itemdel = (sP_CL2FE_REQ_PC_ITEM_DELETE*)data->buf;
sP_FE2CL_REP_PC_ITEM_DELETE_SUCC* resp = (sP_FE2CL_REP_PC_ITEM_DELETE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_PC_ITEM_DELETE_SUCC));
sP_FE2CL_REP_PC_ITEM_DELETE_SUCC resp;
PlayerView& plr = PlayerManager::players[sock];
resp->eIL = itemdel->eIL;
resp->iSlotNum = itemdel->iSlotNum;
resp.eIL = itemdel->eIL;
resp.iSlotNum = itemdel->iSlotNum;
// so, im not sure what this eIL thing does since you always delete items in inventory and not equips
plr.plr.Inven[itemdel->iSlotNum].iID = 0;
plr.plr.Inven[itemdel->iSlotNum].iType = 0;
plr.plr.Inven[itemdel->iSlotNum].iOpt = 0;
sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_ITEM_DELETE_SUCC, sizeof(sP_FE2CL_REP_PC_ITEM_DELETE_SUCC), sock->getFEKey()));
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_ITEM_DELETE_SUCC, sizeof(sP_FE2CL_REP_PC_ITEM_DELETE_SUCC));
}
void ItemManager::itemGMGiveHandler(CNSocket* sock, CNPacketData* data) {
@@ -108,22 +110,24 @@ void ItemManager::itemGMGiveHandler(CNSocket* sock, CNPacketData* data) {
// Quest item, not a real item, handle this later, stubbed for now
// sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_GIVE_ITEM_FAIL, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_FAIL), sock->getFEKey()));
} else if (itemreq->eIL == 1) {
sP_FE2CL_REP_PC_GIVE_ITEM_SUCC* resp = (sP_FE2CL_REP_PC_GIVE_ITEM_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC));
sP_FE2CL_REP_PC_GIVE_ITEM_SUCC resp;
resp->eIL = itemreq->eIL;
resp->iSlotNum = itemreq->iSlotNum;
resp->Item = itemreq->Item;
resp.eIL = itemreq->eIL;
resp.iSlotNum = itemreq->iSlotNum;
resp.Item = itemreq->Item;
plr.plr.Inven[itemreq->iSlotNum] = itemreq->Item;
plr.plr.level = 36;
sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_GIVE_ITEM_SUCC, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC), sock->getFEKey()));
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_GIVE_ITEM_SUCC, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC));
sP_FE2CL_REP_PC_CHANGE_LEVEL* resp2 = (sP_FE2CL_REP_PC_CHANGE_LEVEL*)xmalloc(sizeof(sP_FE2CL_REP_PC_CHANGE_LEVEL));
// some items require a level, for now we're just going to bypass this by setting your level to 36
sP_FE2CL_REP_PC_CHANGE_LEVEL resp2;
resp2->iPC_ID = plr.plr.iID;
resp2->iPC_Level = 36;
resp2.iPC_ID = plr.plr.iID;
resp2.iPC_Level = 36;
sock->sendPacket(new CNPacketData((void*)resp2, P_FE2CL_REP_PC_CHANGE_LEVEL, sizeof(sP_FE2CL_REP_PC_CHANGE_LEVEL), sock->getFEKey()));
sock->sendPacket((void*)&resp2, P_FE2CL_REP_PC_CHANGE_LEVEL, sizeof(sP_FE2CL_REP_PC_CHANGE_LEVEL));
}
}