major refactoring

This commit is contained in:
2020-08-22 18:31:09 -05:00
parent 0ff1f74cd3
commit 94b0dc724e
11 changed files with 466 additions and 457 deletions

View File

@@ -16,21 +16,18 @@ void ChatManager::chatHandler(CNSocket* sock, CNPacketData* data) {
PlayerView plr = PlayerManager::players[sock];
// send to client
sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC* resp = (sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC));
memcpy(resp->szFreeChat, chat->szFreeChat, sizeof(chat->szFreeChat));
resp->iPC_ID = PlayerManager::players[sock].plr.iID;
resp->iEmoteCode = chat->iEmoteCode;
sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC), sock->getFEKey()));
sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC resp;
memcpy(resp.szFreeChat, chat->szFreeChat, sizeof(chat->szFreeChat));
resp.iPC_ID = plr.plr.iID;
resp.iEmoteCode = chat->iEmoteCode;
sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC));
// send to visible players
for (CNSocket* otherSock : plr.viewable) {
sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC* resp = (sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC));
memcpy(resp->szFreeChat, chat->szFreeChat, sizeof(chat->szFreeChat));
resp->iPC_ID = PlayerManager::players[sock].plr.iID;
resp->iEmoteCode = chat->iEmoteCode;
otherSock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC), otherSock->getFEKey()));
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC));
}
}
void ChatManager::menuChatHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE))
return; // malformed packet
@@ -38,19 +35,15 @@ void ChatManager::menuChatHandler(CNSocket* sock, CNPacketData* data) {
PlayerView plr = PlayerManager::players[sock];
// send to client
sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC* resp = (sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC));
memcpy(resp->szFreeChat, chat->szFreeChat, sizeof(chat->szFreeChat));
resp->iPC_ID = PlayerManager::players[sock].plr.iID;
resp->iEmoteCode = chat->iEmoteCode;
sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC), sock->getFEKey()));
sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC resp;
memcpy(resp.szFreeChat, chat->szFreeChat, sizeof(chat->szFreeChat));
resp.iPC_ID = plr.plr.iID;
resp.iEmoteCode = chat->iEmoteCode;
sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC));
// send to visible players
for (CNSocket* otherSock : plr.viewable) {
sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC* resp = (sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC));
memcpy(resp->szFreeChat, chat->szFreeChat, sizeof(chat->szFreeChat));
resp->iPC_ID = PlayerManager::players[sock].plr.iID;
resp->iEmoteCode = chat->iEmoteCode;
otherSock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC), otherSock->getFEKey()));
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC));
}
}
void ChatManager::emoteHandler(CNSocket* sock, CNPacketData* data) {
@@ -63,16 +56,13 @@ void ChatManager::emoteHandler(CNSocket* sock, CNPacketData* data) {
PlayerView plr = PlayerManager::players[sock];
// send to client
sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT* resp = (sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT*)xmalloc(sizeof(sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT));
resp->iEmoteCode = emote->iEmoteCode;
resp->iID_From = plr.plr.iID;
sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT, sizeof(sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT), sock->getFEKey()));
sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT resp;
resp.iEmoteCode = emote->iEmoteCode;
resp.iID_From = plr.plr.iID;
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT, sizeof(sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT));
// send to visible players (players within render distance)
for (CNSocket* otherSock : plr.viewable) {
resp = (sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT*)xmalloc(sizeof(sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT));
resp->iEmoteCode = emote->iEmoteCode;
resp->iID_From = plr.plr.iID;
otherSock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT, sizeof(sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT), otherSock->getFEKey()));
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT, sizeof(sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT));
}
}