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https://github.com/OpenFusionProject/OpenFusion.git
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major refactoring
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@@ -16,21 +16,18 @@ void ChatManager::chatHandler(CNSocket* sock, CNPacketData* data) {
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PlayerView plr = PlayerManager::players[sock];
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// send to client
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sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC* resp = (sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC));
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memcpy(resp->szFreeChat, chat->szFreeChat, sizeof(chat->szFreeChat));
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resp->iPC_ID = PlayerManager::players[sock].plr.iID;
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resp->iEmoteCode = chat->iEmoteCode;
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sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC), sock->getFEKey()));
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sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC resp;
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memcpy(resp.szFreeChat, chat->szFreeChat, sizeof(chat->szFreeChat));
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resp.iPC_ID = plr.plr.iID;
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resp.iEmoteCode = chat->iEmoteCode;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC));
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// send to visible players
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for (CNSocket* otherSock : plr.viewable) {
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sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC* resp = (sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC));
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memcpy(resp->szFreeChat, chat->szFreeChat, sizeof(chat->szFreeChat));
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resp->iPC_ID = PlayerManager::players[sock].plr.iID;
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resp->iEmoteCode = chat->iEmoteCode;
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otherSock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC), otherSock->getFEKey()));
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC));
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}
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}
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void ChatManager::menuChatHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE))
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return; // malformed packet
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@@ -38,19 +35,15 @@ void ChatManager::menuChatHandler(CNSocket* sock, CNPacketData* data) {
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PlayerView plr = PlayerManager::players[sock];
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// send to client
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sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC* resp = (sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC));
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memcpy(resp->szFreeChat, chat->szFreeChat, sizeof(chat->szFreeChat));
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resp->iPC_ID = PlayerManager::players[sock].plr.iID;
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resp->iEmoteCode = chat->iEmoteCode;
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sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC), sock->getFEKey()));
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sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC resp;
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memcpy(resp.szFreeChat, chat->szFreeChat, sizeof(chat->szFreeChat));
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resp.iPC_ID = plr.plr.iID;
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resp.iEmoteCode = chat->iEmoteCode;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC));
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// send to visible players
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for (CNSocket* otherSock : plr.viewable) {
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sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC* resp = (sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC));
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memcpy(resp->szFreeChat, chat->szFreeChat, sizeof(chat->szFreeChat));
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resp->iPC_ID = PlayerManager::players[sock].plr.iID;
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resp->iEmoteCode = chat->iEmoteCode;
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otherSock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC), otherSock->getFEKey()));
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC));
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}
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}
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void ChatManager::emoteHandler(CNSocket* sock, CNPacketData* data) {
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@@ -63,16 +56,13 @@ void ChatManager::emoteHandler(CNSocket* sock, CNPacketData* data) {
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PlayerView plr = PlayerManager::players[sock];
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// send to client
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sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT* resp = (sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT*)xmalloc(sizeof(sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT));
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resp->iEmoteCode = emote->iEmoteCode;
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resp->iID_From = plr.plr.iID;
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sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT, sizeof(sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT), sock->getFEKey()));
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sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT resp;
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resp.iEmoteCode = emote->iEmoteCode;
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resp.iID_From = plr.plr.iID;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT, sizeof(sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT));
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// send to visible players (players within render distance)
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for (CNSocket* otherSock : plr.viewable) {
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resp = (sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT*)xmalloc(sizeof(sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT));
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resp->iEmoteCode = emote->iEmoteCode;
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resp->iID_From = plr.plr.iID;
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otherSock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT, sizeof(sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT), otherSock->getFEKey()));
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT, sizeof(sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT));
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}
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}
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