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Merge pull request #102 from darkredtitan/LoadisGMfromConfig.ini
Respect config.ini GM settings Upon character creation, the GM value from the config will now be used instead of always being set to false. The default in Settings.cpp has also been changed to be consistent with the config.ini in the repo.
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commit
94583e534b
@ -159,7 +159,7 @@ int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
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create.Height = 0;
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create.Height = 0;
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create.Level = 1;
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create.Level = 1;
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create.SkinColor = 1;
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create.SkinColor = 1;
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create.isGM = false;
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create.isGM = settings::GM;
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create.x_coordinates = settings::SPAWN_X;
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create.x_coordinates = settings::SPAWN_X;
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create.y_coordinates = settings::SPAWN_Y;
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create.y_coordinates = settings::SPAWN_Y;
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create.z_coordinates = settings::SPAWN_Z;
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create.z_coordinates = settings::SPAWN_Z;
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@ -24,7 +24,7 @@ std::string settings::NPCJSON = "tdata/NPCs.json";
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std::string settings::XDTJSON = "tdata/xdt.json";
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std::string settings::XDTJSON = "tdata/xdt.json";
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std::string settings::MOBJSON = "tdata/mobs.json";
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std::string settings::MOBJSON = "tdata/mobs.json";
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std::string settings::MOTDSTRING = "Welcome to OpenFusion!";
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std::string settings::MOTDSTRING = "Welcome to OpenFusion!";
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bool settings::GM = false;
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bool settings::GM = true;
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void settings::init() {
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void settings::init() {
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INIReader reader("config.ini");
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INIReader reader("config.ini");
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