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fixed unexpected randomization of barkers
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cd265af8e0
commit
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@ -94,20 +94,34 @@ void NPCManager::sendToViewable(Entity *npc, void *buf, uint32_t type, size_t si
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static void npcBarkHandler(CNSocket* sock, CNPacketData* data) {
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static void npcBarkHandler(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_BARKER* req = (sP_CL2FE_REQ_BARKER*)data->buf;
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sP_CL2FE_REQ_BARKER* req = (sP_CL2FE_REQ_BARKER*)data->buf;
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// get bark IDs from task data
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int taskID = req->iMissionTaskID;
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TaskData* td = Missions::Tasks[req->iMissionTaskID];
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int npcID = req->iNPC_ID;
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std::vector<int> barks;
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for (int i = 0; i < 4; i++) {
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if (Missions::Tasks.find(taskID) == Missions::Tasks.end()) {
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if (td->task["m_iHBarkerTextID"][i] != 0) // non-zeroes only
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std::cout << "mission task not found: " << taskID << std::endl;
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barks.push_back(td->task["m_iHBarkerTextID"][i]);
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return;
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}
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}
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if (barks.empty())
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if (npcID < 0 || npcID >= NPCData.size()) {
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std::cout << "npc not found: " << npcID << std::endl;
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return;
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}
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// get bark IDs from task data
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TaskData* td = Missions::Tasks[taskID];
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auto& barks = td->task["m_iHBarkerTextID"];
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int barkType = NPCData[npcID]["m_iBarkerType"];
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if (barkType < 1 || barkType > 4)
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return; // no barks
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int barkID = barks[barkType - 1];
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if (barkID == 0)
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return; // no barks
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return; // no barks
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INITSTRUCT(sP_FE2CL_REP_BARKER, resp);
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INITSTRUCT(sP_FE2CL_REP_BARKER, resp);
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resp.iNPC_ID = req->iNPC_ID;
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resp.iNPC_ID = npcID;
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resp.iMissionStringID = barks[Rand::rand(barks.size())];
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resp.iMissionStringID = barkID;
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sock->sendPacket(resp, P_FE2CL_REP_BARKER);
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sock->sendPacket(resp, P_FE2CL_REP_BARKER);
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}
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}
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