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Apply finished NPC paths immediately
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c393bf7af2
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@ -1097,6 +1097,21 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
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npc->disappearFromViewOf(sock);
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npc->enterIntoViewOf(sock);
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// do lerping magic
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entry->second.push_back(home); // temporary end point for loop completion
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std::queue<Vec3> keyframes;
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auto _point = entry->second.begin();
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Vec3 from = { (*_point)->x, (*_point)->y, (*_point)->z }; // point A coords
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for (_point++; _point != entry->second.end(); _point++) { // loop through all point Bs
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Vec3 to = { (*_point)->x, (*_point)->y, (*_point)->z }; // point B coords
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// add point A to the queue
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keyframes.push(from);
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Transport::lerp(&keyframes, from, to, speed); // lerp from A to B
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from = to; // update point A
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}
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Transport::NPCQueues[npc->appearanceData.iNPC_ID] = keyframes;
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entry->second.pop_back(); // remove temp end point
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// save to gruntwork
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std::vector<Vec3> finalPoints;
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for (BaseNPC* marker : entry->second) {
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