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Mobs roam proper distances now.
* Mob roaming is now integrated into the TransportManager * Doubled the roaming distance, since it was clearly too small * Tripled retreat speed * Made use of NPCManager::sendToViewable() in TransportManager
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@@ -35,6 +35,7 @@ struct Mob : public BaseNPC {
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// roaming
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int idleRange;
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time_t nextMovement = 0;
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bool staticPath = false;
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// combat
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CNSocket *target = nullptr;
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@@ -50,7 +51,7 @@ struct Mob : public BaseNPC {
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data = d;
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regenTime = data["m_iRegenTime"];
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idleRange = data["m_iIdleRange"];
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idleRange = (int)data["m_iIdleRange"] * 2; // TODO: tuning?
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// XXX: temporarily force respawns for Fusions until we implement instancing
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if (regenTime >= 300000000)
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@@ -111,5 +112,6 @@ namespace MobManager {
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void pcAttackChars(CNSocket *sock, CNPacketData *data);
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void resendMobHP(Mob *mob);
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void incNextMovement(Mob *mob, time_t currTime=0);
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bool aggroCheck(Mob *mob, time_t currTime);
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}
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