Buddy deleting/blocking works and code clean up

Added in buddy deleting and buddy blocking. I also cleaned up some of the code and added some comments to the code.
This commit is contained in:
SengokuNadeko 2020-09-21 14:28:04 -04:00 committed by GitHub
parent 6a05ce4504
commit 90134cd1fa
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 109 additions and 100 deletions

View File

@ -14,6 +14,8 @@ void BuddyManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE, reqBuddyFreechat);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE, reqBuddyMenuchat);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_GET_BUDDY_STATE, reqPktGetBuddyState);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SET_BUDDY_BLOCK, reqBuddyBlock);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_REMOVE_BUDDY, reqBuddyDelete);
}
//Buddy request
@ -41,8 +43,8 @@ void BuddyManager::requestBuddy(CNSocket* sock, CNPacketData* data) {
resp.iBuddyID = plr.plr->iID;
resp.iBuddyPCUID = plr.plr->PCStyle.iPC_UID;
sock->sendPacket((void*)&resp, P_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC));
requestedBuddy(otherSock, plrReq, plr);
sock->sendPacket((void*)&resp, P_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC)); //informs the player that the request was sent
requestedBuddy(otherSock, plrReq, plr); //The other player will see the request
}
@ -59,13 +61,13 @@ void BuddyManager::reqBuddyByName(CNSocket* sock, CNPacketData* data) {
CNSocket* otherSock = sock;
int sizeOfRes = sizeof(pkt->szFirstName) / 9;
int sizeOfLNRes = sizeof(pkt->szLastName) / 17;
int sizeOfRes = sizeof(pkt->szFirstName) / 9; //Maximum size of a player's first name
int sizeOfLNRes = sizeof(pkt->szLastName) / 17; //Maximum size of a player's last name
for (auto pair : PlayerManager::players) {
int sizeOfReq = sizeof(pair.second.plr->PCStyle.szFirstName) / 9;
int sizeOfLNReq = sizeof(pair.second.plr->PCStyle.szLastName) / 17;
if (BuddyManager::firstNameCheck(pair.second.plr->PCStyle.szFirstName, pkt->szFirstName, sizeOfReq, sizeOfRes) == true && BuddyManager::lastNameCheck(pair.second.plr->PCStyle.szLastName, pkt->szLastName, sizeOfLNReq, sizeOfLNRes) == true) {
if (BuddyManager::firstNameCheck(pair.second.plr->PCStyle.szFirstName, pkt->szFirstName, sizeOfReq, sizeOfRes) == true && BuddyManager::lastNameCheck(pair.second.plr->PCStyle.szLastName, pkt->szLastName, sizeOfLNReq, sizeOfLNRes) == true) { //This long line of gorgeous parameters is to check if the player's name matches :eyes:
otherSock = pair.first;
}
}
@ -75,14 +77,8 @@ void BuddyManager::reqBuddyByName(CNSocket* sock, CNPacketData* data) {
resp.iPCUID = plrReq->PCStyle.iPC_UID;
resp.iNameCheckFlag = plrReq->PCStyle.iNameCheck;
for (int fName = 0; fName < 9; fName++) {
resp.szFirstName[fName] = plrReq->PCStyle.szFirstName[fName];
}
for (int lName = 0; lName < 17; lName++) {
resp.szLastName[lName] = plrReq->PCStyle.szLastName[lName];
}
memcpy(resp.szFirstName, plrReq->PCStyle.szFirstName, sizeof(plrReq->PCStyle.szFirstName));
memcpy(resp.szLastName, plrReq->PCStyle.szLastName, sizeof(plrReq->PCStyle.szLastName));
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_FIND_NAME_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_PC_FIND_NAME_MAKE_BUDDY_SUCC));
}
@ -117,17 +113,24 @@ void BuddyManager::reqAcceptBuddy(CNSocket* sock, CNPacketData* data) {
resp.BuddyInfo.bBlocked = 0;
resp.BuddyInfo.bFreeChat = 1;
for (int i = 0; i < 9; i++) {
resp.BuddyInfo.szFirstName[i] = plr.plr->PCStyle.szFirstName[i];
}
for (int i = 0; i < 17; i++) {
resp.BuddyInfo.szLastName[i] = plr.plr->PCStyle.szLastName[i];
}
memcpy(resp.BuddyInfo.szFirstName, plr.plr->PCStyle.szFirstName, sizeof(plr.plr->PCStyle.szFirstName));
memcpy(resp.BuddyInfo.szLastName, plr.plr->PCStyle.szLastName, sizeof(plr.plr->PCStyle.szLastName));
sock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC));
buddyList(sock, resp.BuddyInfo);
otherAcceptBuddy(otherSock, pkt->iBuddyID, pkt->iBuddyPCUID, resp, plrReq);
buddyList(sock, resp.BuddyInfo); //saves buddy data to player's buddylist
if (plr.plr->PCStyle.iPC_UID == pkt->iBuddyPCUID) {
resp.BuddyInfo.iID = plrReq->iID;
resp.BuddyInfo.iPCUID = plrReq->PCStyle.iPC_UID;
resp.BuddyInfo.iNameCheckFlag = plrReq->PCStyle.iNameCheck;
resp.BuddyInfo.iPCState = plrReq->iPCState;
resp.BuddyInfo.iGender = plrReq->PCStyle.iGender;
resp.BuddyInfo.bBlocked = 0;
resp.BuddyInfo.bFreeChat = 1;
memcpy(resp.BuddyInfo.szFirstName, plrReq->PCStyle.szFirstName, sizeof(plrReq->PCStyle.szFirstName));
memcpy(resp.BuddyInfo.szLastName, plrReq->PCStyle.szLastName, sizeof(plrReq->PCStyle.szLastName));
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC));
buddyList(otherSock, resp.BuddyInfo); //saves requester's data to this player's buddylist
}
}
else {
INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, declineResp);
@ -136,10 +139,8 @@ void BuddyManager::reqAcceptBuddy(CNSocket* sock, CNPacketData* data) {
declineResp.iBuddyID = pkt->iBuddyID;
declineResp.iBuddyPCUID = pkt->iBuddyPCUID;
otherSock->sendPacket((void*)&declineResp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL));
otherSock->sendPacket((void*)&declineResp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL)); //tells the requester that the player declined
}
}
//Accepting buddy request from the find name request
@ -170,7 +171,7 @@ void BuddyManager::reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) {
if (pkt->iAcceptFlag == 1) {
//resp.iBuddySlot = 0; //hard-coding this for now
resp.BuddyInfo.iID = plr.plr->iID;
//resp.BuddyInfo.iID = plrReq->iID;
resp.BuddyInfo.iPCUID = pkt->iBuddyPCUID;
resp.BuddyInfo.iNameCheckFlag = plr.plr->PCStyle.iNameCheck;
resp.BuddyInfo.iPCState = plr.plr->iPCState;
@ -178,17 +179,27 @@ void BuddyManager::reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) {
resp.BuddyInfo.bBlocked = 0;
resp.BuddyInfo.bFreeChat = 1;
for (int i = 0; i < 9; i++) {
resp.BuddyInfo.szFirstName[i] = plr.plr->PCStyle.szFirstName[i];
}
for (int i = 0; i < 17; i++) {
resp.BuddyInfo.szLastName[i] = plr.plr->PCStyle.szLastName[i];
}
memcpy(resp.BuddyInfo.szFirstName, plr.plr->PCStyle.szFirstName, sizeof(plr.plr->PCStyle.szFirstName));
memcpy(resp.BuddyInfo.szLastName, plr.plr->PCStyle.szLastName, sizeof(plr.plr->PCStyle.szLastName));
sock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC));
buddyList(sock, resp.BuddyInfo);
otherAcceptBuddy(otherSock, plr.plr->iID, pkt->iBuddyPCUID, resp, plrReq);
if (plr.plr->PCStyle.iPC_UID == pkt->iBuddyPCUID) {
resp.BuddyInfo.iID = plrReq->iID;
resp.BuddyInfo.iPCUID = plrReq->PCStyle.iPC_UID;
resp.BuddyInfo.iNameCheckFlag = plrReq->PCStyle.iNameCheck;
resp.BuddyInfo.iPCState = plrReq->iPCState;
resp.BuddyInfo.iGender = plrReq->PCStyle.iGender;
resp.BuddyInfo.bBlocked = 0;
resp.BuddyInfo.bFreeChat = 1;
memcpy(resp.BuddyInfo.szFirstName, plrReq->PCStyle.szFirstName, sizeof(plrReq->PCStyle.szFirstName));
memcpy(resp.BuddyInfo.szLastName, plrReq->PCStyle.szLastName, sizeof(plrReq->PCStyle.szLastName));
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC));
buddyList(otherSock, resp.BuddyInfo);
}
}
else {
INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, declineResp);
@ -217,19 +228,16 @@ void BuddyManager::reqBuddyFreechat(CNSocket* sock, CNPacketData* data) {
resp.iFromPCUID = plr->PCStyle.iPC_UID;
resp.iToPCUID = pkt->iBuddyPCUID;
resp.iEmoteCode = pkt->iEmoteCode;
std::cout << "Player UID: ";
std::cout << plr->PCStyle.iPC_UID << std::endl;
memcpy(resp.szFreeChat, pkt->szFreeChat, sizeof(pkt->szFreeChat));
sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC));
sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC)); //shows the player that they sent the message to their buddy
for (auto pair : PlayerManager::players) {
if (pair.second.plr->PCStyle.iPC_UID != plr->PCStyle.iPC_UID) {
otherSock = pair.first;
recvBuddyFreechat(otherSock, pair.second.plr->PCStyle.iPC_UID, pkt);
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC)); //sends the message to the buddy.
}
}
//recvBuddyFreechat(otherSock, plr->PCStyle.iPC_UID, pkt);
}
@ -243,22 +251,20 @@ void BuddyManager::reqBuddyMenuchat(CNSocket* sock, CNPacketData* data) {
INITSTRUCT(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, resp);
CNSocket* otherSock = sock;
resp.iFromPCUID = plr->PCStyle.iPC_UID;
resp.iToPCUID = pkt->iBuddyPCUID;
resp.iEmoteCode = pkt->iEmoteCode;
memcpy(resp.szFreeChat, pkt->szFreeChat, sizeof(pkt->szFreeChat));
sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC));
CNSocket* otherSock = sock;
sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC)); //shows the player that they sent the message to their buddy
for (auto pair : PlayerManager::players) {
if (pair.second.plr->PCStyle.iPC_UID == pkt->iBuddyPCUID) {
if (pair.second.plr->PCStyle.iPC_UID != plr->PCStyle.iPC_UID) {
otherSock = pair.first;
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC)); //sends the message to the buddy.
}
}
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC));
}
//Getting buddy state
@ -267,12 +273,43 @@ void BuddyManager::reqPktGetBuddyState(CNSocket* sock, CNPacketData* data) {
INITSTRUCT(sBuddyBaseInfo, buddyInfo);
for (int BuddySlot = 0; BuddySlot < 50; BuddySlot++) {
resp.aBuddyState[BuddySlot] = buddyInfo.iPCState;
resp.aBuddyState[BuddySlot] = 1; //this sets every buddy to online. Will get the pcstate right directly from the DB.
resp.aBuddyID[BuddySlot] = buddyInfo.iID;
sock->sendPacket((void*)&resp, P_FE2CL_REP_GET_BUDDY_STATE_SUCC, sizeof(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC));
}
}
//Blocking the buddy
void BuddyManager::reqBuddyBlock(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_SET_BUDDY_BLOCK))
return; // malformed packet
sP_CL2FE_REQ_SET_BUDDY_BLOCK* pkt = (sP_CL2FE_REQ_SET_BUDDY_BLOCK*)data->buf;
INITSTRUCT(sP_FE2CL_REP_SET_BUDDY_BLOCK_SUCC, resp);
resp.iBuddyPCUID = pkt->iBuddyPCUID;
resp.iBuddySlot = pkt->iBuddySlot;
sock->sendPacket((void*)&resp, P_FE2CL_REP_SET_BUDDY_BLOCK_SUCC, sizeof(sP_FE2CL_REP_SET_BUDDY_BLOCK_SUCC));
}
//Deleting the buddy
void BuddyManager::reqBuddyDelete(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_REMOVE_BUDDY))
return; //malformed packet
sP_CL2FE_REQ_REMOVE_BUDDY* pkt = (sP_CL2FE_REQ_REMOVE_BUDDY*)data->buf;
INITSTRUCT(sP_FE2CL_REP_REMOVE_BUDDY_SUCC, resp);
resp.iBuddyPCUID = pkt->iBuddyPCUID;
resp.iBuddySlot = pkt->iBuddySlot;
sock->sendPacket((void*)&resp, P_FE2CL_REP_REMOVE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REMOVE_BUDDY_SUCC));
}
#pragma region Helper methods
void BuddyManager::requestedBuddy(CNSocket* sock, Player* plrReq, PlayerView& plr) {
@ -281,14 +318,10 @@ void BuddyManager::requestedBuddy(CNSocket* sock, Player* plrReq, PlayerView& pl
resp.iRequestID = plrReq->iID;
resp.iBuddyID = plr.plr->iID;
for (int i = 0; i < 9; i++) {
resp.szFirstName[i] = plrReq->PCStyle.szFirstName[i];
}
for (int i = 0; i < 17; i++) {
resp.szLastName[i] = plrReq->PCStyle.szLastName[i];
}
memcpy(resp.szFirstName, plrReq->PCStyle.szFirstName, sizeof(plrReq->PCStyle.szFirstName));
memcpy(resp.szLastName, plrReq->PCStyle.szLastName, sizeof(plrReq->PCStyle.szLastName));
sock->sendPacket((void*)&resp, P_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER, sizeof(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER));
sock->sendPacket((void*)&resp, P_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER, sizeof(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER)); //player get the buddy request.
}
@ -314,16 +347,11 @@ void BuddyManager::buddyList(CNSocket* sock, sBuddyBaseInfo BuddyInfo) {
respdata->iNameCheckFlag = BuddyInfo.iNameCheckFlag;
respdata->bBlocked = 0;
respdata->bFreeChat = 1;
for (int fName = 0; fName < 9; fName++) {
respdata->szFirstName[fName] = BuddyInfo.szFirstName[fName];
}
for (int lName = 0; lName < 17; lName++) {
respdata->szLastName[lName] = BuddyInfo.szLastName[lName];
}
//reqGetBuddyState(sock, BuddyInfo, resp->iBuddyCnt);
memcpy(respdata->szFirstName, BuddyInfo.szFirstName, sizeof(BuddyInfo.szFirstName));
memcpy(respdata->szLastName, BuddyInfo.szLastName, sizeof(BuddyInfo.szLastName));
}
sock->sendPacket((void*)respbuf, P_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC, resplen);
sock->sendPacket((void*)respbuf, P_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC, resplen); //updates/loads player's buddy list
}
@ -339,31 +367,13 @@ void BuddyManager::otherAcceptBuddy(CNSocket* sock, int32_t BuddyID, int64_t Bud
resp.BuddyInfo.bBlocked = 0;
resp.BuddyInfo.bFreeChat = 1;
for (int i = 0; i < 9; i++) {
resp.BuddyInfo.szFirstName[i] = plr->PCStyle.szFirstName[i];
}
for (int i = 0; i < 17; i++) {
resp.BuddyInfo.szLastName[i] = plr->PCStyle.szLastName[i];
}
memcpy(resp.BuddyInfo.szFirstName, plr->PCStyle.szFirstName, sizeof(plr->PCStyle.szFirstName));
memcpy(resp.BuddyInfo.szLastName, plr->PCStyle.szLastName, sizeof(plr->PCStyle.szLastName));
sock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC));
buddyList(sock, resp.BuddyInfo);
}
//Getting buddy states
/*void BuddyManager::reqGetBuddyState(CNSocket* sock, sBuddyBaseInfo BuddyInfo, int8_t BuddySlot) {
INITSTRUCT(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC, resp);
for (BuddySlot = 0; BuddySlot < 50; BuddySlot++) {
resp.aBuddyState[BuddySlot] = BuddyInfo.iPCState;
resp.aBuddyID[BuddySlot] = BuddyInfo.iID;
sock->sendPacket((void*)&resp, P_FE2CL_REP_GET_BUDDY_STATE_SUCC, sizeof(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC));
}
}*/
//Check if the requested name matches the requested player's name
bool BuddyManager::firstNameCheck(char16_t reqFirstName[], char16_t resFirstName[], int sizeOfReq, int sizeOfRes) {
// If lengths of array are not equal means
@ -403,15 +413,4 @@ bool BuddyManager::lastNameCheck(char16_t reqLastName[], char16_t resLastName[],
return true;
}
void BuddyManager::recvBuddyFreechat(CNSocket* sock, int64_t senderPCUID, sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE* pkt) {
INITSTRUCT(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, resp);
resp.iFromPCUID = pkt->iBuddyPCUID;
resp.iToPCUID = senderPCUID;
resp.iEmoteCode = pkt->iEmoteCode;
memcpy(resp.szFreeChat, pkt->szFreeChat, sizeof(pkt->szFreeChat));
std::cout << "Buddy UiD ";
std::cout << resp.iToPCUID << std::endl;
sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC));
}
#pragma endregion

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@ -11,21 +11,31 @@
namespace BuddyManager {
void init();
//Buddy requests
void requestBuddy(CNSocket* sock, CNPacketData* data);
void reqBuddyByName(CNSocket* sock, CNPacketData* data);
//Buddy accepting
void reqAcceptBuddy(CNSocket* sock, CNPacketData* data);
void reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data);
//Buddy Messaging
void reqBuddyFreechat(CNSocket* sock, CNPacketData* data);
void reqBuddyMenuchat(CNSocket* sock, CNPacketData* data);
//Getting buddy state
void reqPktGetBuddyState(CNSocket* sock, CNPacketData* data);
//Blocking/removing buddies
void reqBuddyBlock(CNSocket* sock, CNPacketData* data);
void reqBuddyDelete(CNSocket* sock, CNPacketData* data);
//helper methods
void requestedBuddy(CNSocket* sock, Player* plrReq, PlayerView& plr);
void buddyList(CNSocket* sock, sBuddyBaseInfo BuddyInfo);
void otherAcceptBuddy(CNSocket* sock, int32_t BuddyID, int64_t BuddyPCUID, sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC resp, Player* plr);
void reqGetBuddyState(CNSocket* sock, sBuddyBaseInfo BuddyInfo, int8_t BuddySlot);
void recvBuddyFreechat(CNSocket* sock, int64_t senderPCUID, sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE* pkt);
void buddyList(CNSocket* sock, sBuddyBaseInfo BuddyInfo); //updates the buddylist
void otherAcceptBuddy(CNSocket* sock, int32_t BuddyID, int64_t BuddyPCUID, sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC resp, Player* plr); //tells the other player that they are now buddies with the requester.
bool firstNameCheck(char16_t reqFirstName[], char16_t resFirstName[], int sizeOfReq, int sizeOfRes);
bool lastNameCheck(char16_t reqLastName[], char16_t resLastName[], int sizeOfLNReq, int sizeOfLNRes);
//Name checks
bool firstNameCheck(char16_t reqFirstName[], char16_t resFirstName[], int sizeOfReq, int sizeOfRes); //checks if the request and requested player's first names match
bool lastNameCheck(char16_t reqLastName[], char16_t resLastName[], int sizeOfLNReq, int sizeOfLNRes); //checks if the request and requested player's last names match
}