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[![AppVeyor](https://ci.appveyor.com/api/projects/status/github/OpenFusionProject/OpenFusion?svg=true)](https://ci.appveyor.com/project/OpenFusionProject/openfusion)
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[![Discord](https://img.shields.io/badge/chat-on%20discord-7289da.svg?logo=discord)](https://discord.gg/DYavckB)
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OpenFusion is a reverse-engineered server for FusionFall. It currently primarily targets version `beta-20100104` and has some support for version `beta-20100728` of the original game.
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OpenFusion is a reverse-engineered server for FusionFall. It currently primarily targets version `beta-20100104` and has some support for version `beta-20100728` and ``beta-20111013`` of the original game.
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Further documentation pending.
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@ -11,15 +11,15 @@ Further documentation pending.
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tl;dr:
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1. Download the client+server bundle from [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.2.1/OpenFusion.zip).
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2. Run `FreeClient/installUnity.bat` once
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1. Download the client+server bundle from [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.3/OpenFusionClient-1.3.zip).
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2. Extract it to a folder of your choice.
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3. Run OpenFusionClient.exe
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From then on, any time you want to run the "game":
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To host your own server:
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3. Run `OpenFusion/winfusion.exe` (optional if you're using the public server)
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4. Run `FreeClient/OpenFusionClient.exe`
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Currently the client by default connects to a public server hosted by Cake. Change the loginInfo.php to point to your own server if you want to host your own.
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1. Grab ``OpenFusionServer-1.3-original.zip`` or ``OpenFusionServer-1.3-academy.zip`` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.3).
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2. Extract it to a folder of your choice.
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3. Add a new server to the client: the default port is 23000, so the full IP with default settings would be 127.0.0.1:23000.
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If you want, [compiled binaries (artifacts) for each new commit can be found on AppVeyor.](https://ci.appveyor.com/project/OpenFusionProject/openfusion)
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