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CHUNKPOS macro -> ChunkPos typedef
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@@ -32,8 +32,8 @@
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#define MAPNUM(x) ((x) & 0xffffffff)
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#define PLAYERID(x) ((x) >> 32)
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// macro for chunk position type
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#define CHUNKPOS std::tuple<int, int, uint64_t>
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// typedef for chunk position tuple
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typedef std::tuple<int, int, uint64_t> ChunkPos;
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// TODO: rewrite U16toU8 & U8toU16 to not use codecvt
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