mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-14 02:10:06 +00:00
minor refactoring
This commit is contained in:
parent
4079806436
commit
884b844d65
@ -20,7 +20,7 @@ dbsaveinterval=240
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port=8002
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ip=127.0.0.1
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# distance at which other players and NPCs become visible
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chunksize=40000
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chunksize=30000
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# time, in milliseconds, to wait before kicking a non-responsive client
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# default is 1 minute
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timeout=60000
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@ -29,6 +29,9 @@ void BuddyManager::requestBuddy(CNSocket* sock, CNPacketData* data) {
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Player* plrReq = PlayerManager::getPlayer(sock);
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if (plrReq == nullptr)
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return;
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sP_CL2FE_REQ_REQUEST_MAKE_BUDDY* pkt = (sP_CL2FE_REQ_REQUEST_MAKE_BUDDY*)data->buf;
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INITSTRUCT(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC, resp);
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@ -62,6 +65,9 @@ void BuddyManager::reqBuddyByName(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_FIND_NAME_MAKE_BUDDY* pkt = (sP_CL2FE_REQ_PC_FIND_NAME_MAKE_BUDDY*)data->buf;
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Player* plrReq = PlayerManager::getPlayer(sock);
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if (plrReq == nullptr)
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return;
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INITSTRUCT(sP_FE2CL_REP_PC_FIND_NAME_MAKE_BUDDY_SUCC, resp);
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CNSocket* otherSock = sock;
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@ -95,6 +101,9 @@ void BuddyManager::reqAcceptBuddy(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_ACCEPT_MAKE_BUDDY* pkt = (sP_CL2FE_REQ_ACCEPT_MAKE_BUDDY*)data->buf;
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Player* plrReq = PlayerManager::getPlayer(sock);
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if (plrReq == nullptr)
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return;
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INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, resp);
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CNSocket* otherSock = sock;
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@ -157,6 +166,9 @@ void BuddyManager::reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_FIND_NAME_ACCEPT_BUDDY* pkt = (sP_CL2FE_REQ_PC_FIND_NAME_ACCEPT_BUDDY*)data->buf;
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Player* plrReq = PlayerManager::getPlayer(sock);
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if (plrReq == nullptr)
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return;
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INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, resp);
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CNSocket* otherSock = sock;
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@ -227,6 +239,9 @@ void BuddyManager::reqBuddyFreechat(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE* pkt = (sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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INITSTRUCT(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, resp);
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CNSocket* otherSock = sock;
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@ -255,6 +270,9 @@ void BuddyManager::reqBuddyMenuchat(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE* pkt = (sP_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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INITSTRUCT(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, resp);
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CNSocket* otherSock = sock;
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@ -61,7 +61,12 @@ void CNShardServer::killConnection(CNSocket* cns) {
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if (PlayerManager::players.find(cns) == PlayerManager::players.end())
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return;
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int64_t key = PlayerManager::getPlayer(cns)->SerialKey;
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Player* plr = PlayerManager::getPlayer(cns);
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if (plr == nullptr)
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return;
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int64_t key = plr->SerialKey;
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// save player to DB
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Database::updatePlayer(PlayerManager::players[cns].plr);
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@ -198,6 +198,9 @@ void ItemManager::itemUseHandler(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_ITEM_USE* request = (sP_CL2FE_REQ_ITEM_USE*)data->buf;
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Player* player = PlayerManager::getPlayer(sock);
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if (player == nullptr)
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return;
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//gumball can only be used from inventory, so we ignore eIL
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sItemBase gumball = player->Inven[request->iSlotNum];
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sNano nano = player->Nanos[player->equippedNanos[request->iNanoSlot]];
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@ -769,6 +772,9 @@ void ItemManager::chestOpenHandler(CNSocket *sock, CNPacketData *data) {
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sP_CL2FE_REQ_ITEM_CHEST_OPEN *pkt = (sP_CL2FE_REQ_ITEM_CHEST_OPEN *)data->buf;
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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// item giving packet
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const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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@ -67,6 +67,9 @@ void MissionManager::taskStart(CNSocket* sock, CNPacketData* data) {
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INITSTRUCT(sP_FE2CL_REP_PC_TASK_START_SUCC, response);
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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if (!startTask(plr, missionData->iTaskNum, false)) {
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// TODO: TASK_FAIL?
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response.iTaskNum = missionData->iTaskNum;
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@ -109,6 +112,9 @@ void MissionManager::taskEnd(CNSocket* sock, CNPacketData* data) {
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bool MissionManager::endTask(CNSocket *sock, int32_t taskNum) {
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return false;
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if (Tasks.find(taskNum) == Tasks.end())
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return false;
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@ -178,13 +184,17 @@ void MissionManager::setMission(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_SET_CURRENT_MISSION_ID))
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return; // malformed packet
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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sP_CL2FE_REQ_PC_SET_CURRENT_MISSION_ID* missionData = (sP_CL2FE_REQ_PC_SET_CURRENT_MISSION_ID*)data->buf;
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INITSTRUCT(sP_FE2CL_REP_PC_SET_CURRENT_MISSION_ID, response);
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response.iCurrentMissionID = missionData->iCurrentMissionID;
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_SET_CURRENT_MISSION_ID, sizeof(sP_FE2CL_REP_PC_SET_CURRENT_MISSION_ID));
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Player* plr = PlayerManager::getPlayer(sock);
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plr->CurrentMissionID = missionData->iCurrentMissionID;
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_SET_CURRENT_MISSION_ID, sizeof(sP_FE2CL_REP_PC_SET_CURRENT_MISSION_ID));
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}
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void MissionManager::quitMission(CNSocket* sock, CNPacketData* data) {
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@ -199,6 +209,9 @@ void MissionManager::quitTask(CNSocket* sock, int32_t taskNum) {
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INITSTRUCT(sP_FE2CL_REP_PC_TASK_STOP_SUCC, response);
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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// update player
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int i;
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for (i = 0; i < ACTIVE_MISSION_COUNT; i++) {
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@ -257,11 +270,15 @@ void MissionManager::dropQuestItem(CNSocket *sock, int task, int count, int id,
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const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
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assert(resplen < CN_PACKET_BUFFER_SIZE);
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// we know it's only one trailing struct, so we can skip full validation
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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uint8_t respbuf[resplen]; // not a variable length array, don't worry
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sP_FE2CL_REP_REWARD_ITEM *reward = (sP_FE2CL_REP_REWARD_ITEM *)respbuf;
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sItemReward *item = (sItemReward *)(respbuf + sizeof(sP_FE2CL_REP_REWARD_ITEM));
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Player *plr = PlayerManager::getPlayer(sock);
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// don't forget to zero the buffer!
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memset(respbuf, 0, resplen);
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@ -308,6 +325,9 @@ int MissionManager::giveMissionReward(CNSocket *sock, int task) {
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Reward *reward = Rewards[task];
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return -1;
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int nrewards = 0;
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for (int i = 0; i < 4; i++) {
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if (reward->itemIds[i] != 0)
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@ -367,6 +387,9 @@ int MissionManager::giveMissionReward(CNSocket *sock, int task) {
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void MissionManager::updateFusionMatter(CNSocket* sock, int fusion) {
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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plr->fusionmatter += fusion;
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// there's a much lower FM cap in the Future
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@ -400,6 +423,10 @@ void MissionManager::updateFusionMatter(CNSocket* sock, int fusion) {
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void MissionManager::mobKilled(CNSocket *sock, int mobid) {
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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bool missionmob = false;
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for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
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@ -465,6 +492,10 @@ void MissionManager::saveMission(Player* player, int missionId) {
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bool MissionManager::isQuestItemFull(CNSocket* sock, int itemId, int itemCount) {
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return true;
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int slot = findQSlot(plr, itemId);
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if (slot == -1) {
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// this should never happen
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@ -32,6 +32,9 @@ void MobManager::pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
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sP_CL2FE_REQ_PC_ATTACK_NPCs* pkt = (sP_CL2FE_REQ_PC_ATTACK_NPCs*)data->buf;
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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// sanity check
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if (!validInVarPacket(sizeof(sP_CL2FE_REQ_PC_ATTACK_NPCs), pkt->iNPCCnt, sizeof(int32_t), data->size)) {
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std::cout << "[WARN] bad sP_CL2FE_REQ_PC_ATTACK_NPCs packet size\n";
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@ -98,9 +101,11 @@ void MobManager::pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
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}
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void MobManager::npcAttackPc(Mob *mob) {
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// player pointer has already been validated
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Player *plr = PlayerManager::getPlayer(mob->target);
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if (plr == nullptr)
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return;
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const size_t resplen = sizeof(sP_FE2CL_PC_ATTACK_NPCs_SUCC) + sizeof(sAttackResult);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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@ -132,6 +137,9 @@ void MobManager::npcAttackPc(Mob *mob) {
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void MobManager::giveReward(CNSocket *sock) {
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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// we know it's only one trailing struct, so we can skip full validation
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@ -268,6 +276,9 @@ void MobManager::combatStep(Mob *mob, time_t currTime) {
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}
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Player *plr = PlayerManager::getPlayer(mob->target);
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if (plr == nullptr)
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return;
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// did something else kill the player in the mean time?
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if (plr->HP <= 0) {
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mob->target = nullptr;
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@ -501,19 +512,24 @@ std::pair<int,int> MobManager::lerp(int x1, int y1, int x2, int y2, int speed) {
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void MobManager::combatBegin(CNSocket *sock, CNPacketData *data) {
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Player *plr = PlayerManager::getPlayer(sock);
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plr->inCombat = true;
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if (plr != nullptr)
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plr->inCombat = true;
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}
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void MobManager::combatEnd(CNSocket *sock, CNPacketData *data) {
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Player *plr = PlayerManager::getPlayer(sock);
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plr->inCombat = false;
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if (plr != nullptr)
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plr->inCombat = false;
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}
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void MobManager::dotDamageOnOff(CNSocket *sock, CNPacketData *data) {
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sP_CL2FE_DOT_DAMAGE_ONOFF *pkt = (sP_CL2FE_DOT_DAMAGE_ONOFF*)data->buf;
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Player *plr = PlayerManager::getPlayer(sock);
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plr->dotDamage = (bool)pkt->iFlag;
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if (plr != nullptr)
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plr->dotDamage = (bool)pkt->iFlag;
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}
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void MobManager::dealGooDamage(CNSocket *sock, int amount) {
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@ -527,6 +543,9 @@ void MobManager::dealGooDamage(CNSocket *sock, int amount) {
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sSkillResult_DotDamage *dmg = (sSkillResult_DotDamage*)(respbuf + sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK));
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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// update player
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plr->HP -= amount;
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@ -629,6 +648,9 @@ void MobManager::pcAttackChars(CNSocket *sock, CNPacketData *data) {
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sP_CL2FE_REQ_PC_ATTACK_CHARs* pkt = (sP_CL2FE_REQ_PC_ATTACK_CHARs*)data->buf;
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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// Unlike the attack mob packet, attacking players packet has an 8-byte trail (Instead of 4 bytes).
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if (!validInVarPacket(sizeof(sP_CL2FE_REQ_PC_ATTACK_CHARs), pkt->iTargetCnt, sizeof(int32_t) * 2, data->size)) {
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std::cout << "[WARN] bad sP_CL2FE_REQ_PC_ATTACK_CHARs packet size\n";
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@ -178,6 +178,10 @@ void NPCManager::npcVendorBuy(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_VENDOR_ITEM_BUY* req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_BUY*)data->buf;
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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Item* item = ItemManager::getItemData(req->Item.iID, req->Item.iType);
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if (item == nullptr) {
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@ -227,6 +231,9 @@ void NPCManager::npcVendorSell(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_VENDOR_ITEM_SELL* req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_SELL*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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if (req->iInvenSlotNum < 0 || req->iInvenSlotNum >= AINVEN_COUNT || req->iItemCnt < 0) {
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std::cout << "[WARN] Client failed to sell item in slot " << req->iInvenSlotNum << std::endl;
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL, failResp);
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@ -283,6 +290,10 @@ void NPCManager::npcVendorBuyback(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY* req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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Item* item = ItemManager::getItemData(req->Item.iID, req->Item.iType);
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if (item == nullptr) {
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@ -374,6 +385,9 @@ void NPCManager::npcVendorBuyBattery(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_VENDOR_BATTERY_BUY* req = (sP_CL2FE_REQ_PC_VENDOR_BATTERY_BUY*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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int cost = req->Item.iOpt * 100;
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if ((req->Item.iID == 3 ? (plr->batteryW >= 9999) : (plr->batteryN >= 9999)) || plr->money < cost) { // sanity check
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL, failResp);
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@ -406,6 +420,9 @@ void NPCManager::npcCombineItems(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_ITEM_COMBINATION* req = (sP_CL2FE_REQ_PC_ITEM_COMBINATION*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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if (req->iCostumeItemSlot < 0 || req->iCostumeItemSlot >= AINVEN_COUNT || req->iStatItemSlot < 0 || req->iStatItemSlot >= AINVEN_COUNT) { // sanity check 1
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INITSTRUCT(sP_FE2CL_REP_PC_ITEM_COMBINATION_FAIL, failResp);
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@ -495,7 +512,9 @@ void NPCManager::npcUnsummonHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_NPC_UNSUMMON))
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return; // malformed packet
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if (PlayerManager::getPlayer(sock)->accountLevel > 30)
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr || plr->accountLevel > 30)
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return;
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sP_CL2FE_REQ_NPC_UNSUMMON* req = (sP_CL2FE_REQ_NPC_UNSUMMON*)data->buf;
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@ -511,7 +530,7 @@ void NPCManager::npcSummonHandler(CNSocket* sock, CNPacketData* data) {
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Player* plr = PlayerManager::getPlayer(sock);
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// permission & sanity check
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if (plr->accountLevel > 30 || req->iNPCType >= 3314)
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if (plr == nullptr || plr->accountLevel > 30 || req->iNPCType >= 3314)
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return;
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|
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int team = NPCData[req->iNPCType]["m_iTeam"];
|
||||
|
@ -61,8 +61,8 @@ void NanoManager::nanoEquipHandler(CNSocket* sock, CNPacketData* data) {
|
||||
INITSTRUCT(sP_FE2CL_REP_NANO_EQUIP_SUCC, resp);
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
// sanity check
|
||||
if (nano->iNanoSlotNum > 2 || nano->iNanoSlotNum < 0)
|
||||
// sanity checks
|
||||
if (plr == nullptr || nano->iNanoSlotNum > 2 || nano->iNanoSlotNum < 0)
|
||||
return;
|
||||
|
||||
resp.iNanoID = nano->iNanoID;
|
||||
@ -87,7 +87,7 @@ void NanoManager::nanoUnEquipHandler(CNSocket* sock, CNPacketData* data) {
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
// sanity check
|
||||
if (nano->iNanoSlotNum > 2 || nano->iNanoSlotNum < 0)
|
||||
if (plr == nullptr || nano->iNanoSlotNum > 2 || nano->iNanoSlotNum < 0)
|
||||
return;
|
||||
|
||||
resp.iNanoSlotNum = nano->iNanoSlotNum;
|
||||
@ -110,6 +110,9 @@ void NanoManager::nanoGMGiveHandler(CNSocket* sock, CNPacketData* data) {
|
||||
sP_CL2FE_REQ_PC_GIVE_NANO* nano = (sP_CL2FE_REQ_PC_GIVE_NANO*)data->buf;
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return;
|
||||
|
||||
// Add nano to player
|
||||
addNano(sock, nano->iNanoID, 0);
|
||||
|
||||
@ -125,6 +128,9 @@ void NanoManager::nanoSummonHandler(CNSocket* sock, CNPacketData* data) {
|
||||
sP_CL2FE_REQ_NANO_ACTIVE* pkt = (sP_CL2FE_REQ_NANO_ACTIVE*)data->buf;
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return;
|
||||
|
||||
summonNano(sock, pkt->iNanoSlotNum);
|
||||
|
||||
// Send to client
|
||||
@ -135,6 +141,10 @@ void NanoManager::nanoSummonHandler(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
void NanoManager::nanoSkillUseHandler(CNSocket* sock, CNPacketData* data) {
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return;
|
||||
|
||||
int16_t nanoId = plr->activeNano;
|
||||
int16_t skillId = plr->Nanos[nanoId].iSkillID;
|
||||
|
||||
@ -178,8 +188,9 @@ void NanoManager::nanoPotionHandler(CNSocket* sock, CNPacketData* data) {
|
||||
return;
|
||||
|
||||
Player* player = PlayerManager::getPlayer(sock);
|
||||
//sanity check
|
||||
if (player->activeNano == -1 || player->batteryN == 0)
|
||||
|
||||
// sanity checks
|
||||
if (player == nullptr || player->activeNano == -1 || player->batteryN == 0)
|
||||
return;
|
||||
|
||||
sNano nano = player->Nanos[player->activeNano];
|
||||
@ -209,6 +220,9 @@ void NanoManager::addNano(CNSocket* sock, int16_t nanoId, int16_t slot, bool spe
|
||||
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return;
|
||||
|
||||
int level = nanoId < plr->level ? plr->level : nanoId;
|
||||
|
||||
/*
|
||||
@ -255,7 +269,7 @@ void NanoManager::summonNano(CNSocket *sock, int slot) {
|
||||
resp.iActiveNanoSlotNum = slot;
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (slot > 2 || slot < -1)
|
||||
if (plr == nullptr || slot > 2 || slot < -1)
|
||||
return; // sanity check
|
||||
|
||||
int16_t nanoId = slot == -1 ? -1 : plr->equippedNanos[slot];
|
||||
@ -307,6 +321,10 @@ void NanoManager::setNanoSkill(CNSocket* sock, int16_t nanoId, int16_t skillId)
|
||||
return;
|
||||
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return;
|
||||
|
||||
sNano nano = plr->Nanos[nanoId];
|
||||
|
||||
nano.iSkillID = skillId;
|
||||
@ -331,6 +349,10 @@ void NanoManager::resetNanoSkill(CNSocket* sock, int16_t nanoId) {
|
||||
return;
|
||||
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return;
|
||||
|
||||
sNano nano = plr->Nanos[nanoId];
|
||||
|
||||
// 0 is reset
|
||||
@ -449,6 +471,9 @@ bool doLeech(CNSocket *sock, int32_t *pktdata, sSkillResult_Heal_HP *healdata, i
|
||||
sSkillResult_Damage *damagedata = (sSkillResult_Damage*)(((uint8_t*)healdata) + sizeof(sSkillResult_Heal_HP));
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return false;
|
||||
|
||||
if (plr->HP + amount > PC_MAXHEALTH(plr->level))
|
||||
plr->HP = PC_MAXHEALTH(plr->level);
|
||||
else
|
||||
@ -518,6 +543,9 @@ void activePower(CNSocket *sock, CNPacketData *data,
|
||||
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return;
|
||||
|
||||
plr->Nanos[plr->activeNano].iStamina -= 40;
|
||||
|
||||
resp->iPC_ID = plr->iID;
|
||||
@ -556,6 +584,9 @@ std::vector<ActivePower> ActivePowers = {
|
||||
void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t eSkillType, int32_t iCBFlag, int16_t eCharStatusTimeBuffID, int16_t iValue) {
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return;
|
||||
|
||||
if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE), 1, sizeof(sSkillResult_Buff))) {
|
||||
std::cout << "[WARN] bad sP_FE2CL_NANO_SKILL_USE packet size\n";
|
||||
return;
|
||||
@ -606,6 +637,10 @@ void NanoManager::nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatu
|
||||
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, resp1);
|
||||
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return;
|
||||
|
||||
if (iCBFlag < plr->iConditionBitFlag) // prevents integer underflow
|
||||
plr->iConditionBitFlag -= iCBFlag;
|
||||
else
|
||||
|
@ -659,6 +659,9 @@ void PlayerManager::setSpecialPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
sP_CL2FE_GM_REQ_PC_SET_VALUE* setData = (sP_CL2FE_GM_REQ_PC_SET_VALUE*)data->buf;
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return;
|
||||
|
||||
INITSTRUCT(sP_FE2CL_GM_REP_PC_SET_VALUE, response);
|
||||
|
||||
DEBUGLOG(
|
||||
@ -718,6 +721,10 @@ void PlayerManager::revivePlayer(CNSocket* sock, CNPacketData* data) {
|
||||
return;
|
||||
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return;
|
||||
|
||||
WarpLocation target = PlayerManager::getRespawnPoint(plr);
|
||||
|
||||
sP_CL2FE_REQ_PC_REGEN* reviveData = (sP_CL2FE_REQ_PC_REGEN*)data->buf;
|
||||
@ -857,8 +864,10 @@ void PlayerManager::changePlayerGuide(CNSocket *sock, CNPacketData *data) {
|
||||
|
||||
#pragma region Helper methods
|
||||
Player *PlayerManager::getPlayer(CNSocket* key) {
|
||||
assert(key->plr != nullptr);
|
||||
return key->plr;
|
||||
if (players.find(key) != players.end())
|
||||
return players[key].plr;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
WarpLocation PlayerManager::getRespawnPoint(Player *plr) {
|
||||
|
@ -26,6 +26,9 @@ void TransportManager::transportRegisterLocationHandler(CNSocket* sock, CNPacket
|
||||
sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION* transport = (sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION*)data->buf;
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return;
|
||||
|
||||
bool newReg = false; // this is a new registration
|
||||
//std::cout << "request to register transport, eTT " << transport->eTT << ", locID " << transport->iLocationID << ", npc " << transport->iNPC_ID << std::endl;
|
||||
if (transport->eTT == 1) { // S.C.A.M.P.E.R.
|
||||
@ -108,6 +111,9 @@ void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data)
|
||||
sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION* req = (sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION*)data->buf;
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return;
|
||||
|
||||
/*
|
||||
* req:
|
||||
* eIL -- inventory type
|
||||
@ -193,9 +199,7 @@ void TransportManager::stepSkywaySystem() {
|
||||
|
||||
std::queue<WarpLocation>* queue = &it->second;
|
||||
|
||||
Player* plr = nullptr;
|
||||
if(PlayerManager::players.find(it->first) != PlayerManager::players.end()) // check if socket still has a player
|
||||
plr = PlayerManager::getPlayer(it->first);
|
||||
Player* plr = PlayerManager::getPlayer(it->first);
|
||||
|
||||
if (plr == nullptr) {
|
||||
// pluck out dead socket + update iterator
|
||||
|
Loading…
Reference in New Issue
Block a user