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https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-22 21:40:05 +00:00
added character validation to delete packet
This commit is contained in:
parent
ec8abfa004
commit
86e6937342
@ -199,39 +199,37 @@ void CNLoginServer::nameCheck(CNSocket* sock, CNPacketData* data) {
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return;
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return;
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sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck = (sP_CL2LS_REQ_CHECK_CHAR_NAME*)data->buf;
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sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck = (sP_CL2LS_REQ_CHECK_CHAR_NAME*)data->buf;
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bool success = true;
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int errorCode = 0;
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int errorcode = 0;
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// check regex
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if (!CNLoginServer::isCharacterNameGood(U16toU8(nameCheck->szFirstName), U16toU8(nameCheck->szLastName))) {
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if (!CNLoginServer::isCharacterNameGood(U16toU8(nameCheck->szFirstName), U16toU8(nameCheck->szLastName))) {
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success = false;
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errorCode = 4;
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errorcode = 4;
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}
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}
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else if (!Database::isNameFree(nameCheck)) { // check if name isn't already occupied
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else if (!Database::isNameFree(nameCheck)) {
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success = false;
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errorCode = 1;
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errorcode = 1;
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}
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}
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loginSessions[sock].lastHeartbeat = getTime();
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if (errorCode != 0) {
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INITSTRUCT(sP_LS2CL_REP_CHECK_CHAR_NAME_FAIL, resp);
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if (success) {
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resp.iErrorCode = errorCode;
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INITSTRUCT(sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC, resp);
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHECK_CHAR_NAME_FAIL, sizeof(sP_LS2CL_REP_CHECK_CHAR_NAME_FAIL));
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DEBUGLOG(
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DEBUGLOG(
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std::cout << "P_CL2LS_REQ_CHECK_CHAR_NAME:" << std::endl;
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std::cout << "Login Server: name check fail. Error code " << errorCode << std::endl;
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std::cout << "\tFirstName: " << U16toU8(nameCheck->szFirstName) << " LastName: " << U16toU8(nameCheck->szLastName) << std::endl;
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)
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)
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return;
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}
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loginSessions[sock].lastHeartbeat = getTime();
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INITSTRUCT(sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC, resp);
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memcpy(resp.szFirstName, nameCheck->szFirstName, sizeof(char16_t) * 9);
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memcpy(resp.szFirstName, nameCheck->szFirstName, sizeof(char16_t) * 9);
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memcpy(resp.szLastName, nameCheck->szLastName, sizeof(char16_t) * 17);
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memcpy(resp.szLastName, nameCheck->szLastName, sizeof(char16_t) * 17);
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHECK_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC));
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHECK_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC));
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}
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else {
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DEBUGLOG(
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INITSTRUCT(sP_LS2CL_REP_CHECK_CHAR_NAME_FAIL, resp);
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std::cout << "Login Server: name check success" << std::endl;
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resp.iErrorCode = errorcode;
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std::cout << "\tFirstName: " << U16toU8(nameCheck->szFirstName) << " LastName: " << U16toU8(nameCheck->szLastName) << std::endl;
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHECK_CHAR_NAME_FAIL, sizeof(sP_LS2CL_REP_CHECK_CHAR_NAME_FAIL));
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)
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}
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}
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}
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void CNLoginServer::nameSave(CNSocket* sock, CNPacketData* data) {
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void CNLoginServer::nameSave(CNSocket* sock, CNPacketData* data) {
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@ -241,12 +239,6 @@ void CNLoginServer::nameSave(CNSocket* sock, CNPacketData* data) {
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sP_CL2LS_REQ_SAVE_CHAR_NAME* save = (sP_CL2LS_REQ_SAVE_CHAR_NAME*)data->buf;
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sP_CL2LS_REQ_SAVE_CHAR_NAME* save = (sP_CL2LS_REQ_SAVE_CHAR_NAME*)data->buf;
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INITSTRUCT(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC, resp);
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INITSTRUCT(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC, resp);
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DEBUGLOG(
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std::cout << "P_CL2LS_REQ_SAVE_CHAR_NAME:" << std::endl;
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std::cout << "\tSlot: " << (int)save->iSlotNum << std::endl;
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std::cout << "\tName: " << U16toU8(save->szFirstName) << " " << U16toU8(save->szLastName) << std::endl;
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)
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resp.iSlotNum = save->iSlotNum;
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resp.iSlotNum = save->iSlotNum;
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resp.iGender = save->iGender;
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resp.iGender = save->iGender;
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resp.iPC_UID = Database::createCharacter(save, loginSessions[sock].userID);
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resp.iPC_UID = Database::createCharacter(save, loginSessions[sock].userID);
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@ -258,18 +250,23 @@ void CNLoginServer::nameSave(CNSocket* sock, CNPacketData* data) {
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sock->sendPacket((void*)&resp, P_LS2CL_REP_SAVE_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC));
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sock->sendPacket((void*)&resp, P_LS2CL_REP_SAVE_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC));
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Database::updateSelected(loginSessions[sock].userID, save->iSlotNum);
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Database::updateSelected(loginSessions[sock].userID, save->iSlotNum);
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DEBUGLOG(
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std::cout << "Login Server: new character created" << std::endl;
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std::cout << "\tSlot: " << (int)save->iSlotNum << std::endl;
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std::cout << "\tName: " << U16toU8(save->szFirstName) << " " << U16toU8(save->szLastName) << std::endl;
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)
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}
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}
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void invalidCharacter(CNSocket* sock) {
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void invalidCharacter(CNSocket* sock) {
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INITSTRUCT(sP_LS2CL_REP_SHARD_SELECT_FAIL, fail);
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INITSTRUCT(sP_LS2CL_REP_SHARD_SELECT_FAIL, fail);
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fail.iErrorCode = 2;
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fail.iErrorCode = 2;
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sock->sendPacket((void*)&fail, P_LS2CL_REP_SHARD_SELECT_FAIL, sizeof(sP_LS2CL_REP_SHARD_SELECT_FAIL));
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sock->sendPacket((void*)&fail, P_LS2CL_REP_SHARD_SELECT_FAIL, sizeof(sP_LS2CL_REP_SHARD_SELECT_FAIL));
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return;
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DEBUGLOG(
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DEBUGLOG(
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std::cout << "Login Server: Selected character error" << std::endl;
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std::cout << "Login Server: Selected character error" << std::endl;
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)
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)
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return;
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}
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}
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void CNLoginServer::characterCreate(CNSocket* sock, CNPacketData* data) {
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void CNLoginServer::characterCreate(CNSocket* sock, CNPacketData* data) {
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@ -283,8 +280,22 @@ void CNLoginServer::characterCreate(CNSocket* sock, CNPacketData* data) {
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Database::finishCharacter(character);
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Database::finishCharacter(character);
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Player player = Database::getPlayer(character->PCStyle.iPC_UID);
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int64_t UID = player.iID;
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INITSTRUCT(sP_LS2CL_REP_CHAR_CREATE_SUCC, resp);
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resp.sPC_Style = player.PCStyle;
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resp.sPC_Style2 = player.PCStyle2;
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resp.iLevel = player.level;
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resp.sOn_Item = character->sOn_Item;
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loginSessions[sock].lastHeartbeat = getTime();
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_CREATE_SUCC, sizeof(sP_LS2CL_REP_CHAR_CREATE_SUCC));
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Database::updateSelected(loginSessions[sock].userID, player.slot);
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DEBUGLOG(
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DEBUGLOG(
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std::cout << "P_CL2LS_REQ_CHAR_CREATE:" << std::endl;
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std::cout << "Login Server: Character creation completed" << std::endl;
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std::cout << "\tPC_UID: " << character->PCStyle.iPC_UID << std::endl;
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std::cout << "\tPC_UID: " << character->PCStyle.iPC_UID << std::endl;
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std::cout << "\tNameCheck: " << (int)character->PCStyle.iNameCheck << std::endl;
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std::cout << "\tNameCheck: " << (int)character->PCStyle.iNameCheck << std::endl;
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std::cout << "\tName: " << U16toU8(character->PCStyle.szFirstName) << " " << U16toU8(character->PCStyle.szLastName) << std::endl;
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std::cout << "\tName: " << U16toU8(character->PCStyle.szFirstName) << " " << U16toU8(character->PCStyle.szLastName) << std::endl;
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@ -301,20 +312,6 @@ void CNLoginServer::characterCreate(CNSocket* sock, CNPacketData* data) {
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std::cout << "\tiEquipLBID: " << (int)character->sOn_Item.iEquipLBID << std::endl;
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std::cout << "\tiEquipLBID: " << (int)character->sOn_Item.iEquipLBID << std::endl;
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std::cout << "\tiEquipFootID: " << (int)character->sOn_Item.iEquipFootID << std::endl;
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std::cout << "\tiEquipFootID: " << (int)character->sOn_Item.iEquipFootID << std::endl;
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)
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)
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Player player = Database::getPlayer(character->PCStyle.iPC_UID);
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int64_t UID = player.iID;
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INITSTRUCT(sP_LS2CL_REP_CHAR_CREATE_SUCC, resp);
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resp.sPC_Style = player.PCStyle;
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resp.sPC_Style2 = player.PCStyle2;
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resp.iLevel = player.level;
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resp.sOn_Item = character->sOn_Item;
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loginSessions[sock].lastHeartbeat = getTime();
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_CREATE_SUCC, sizeof(sP_LS2CL_REP_CHAR_CREATE_SUCC));
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Database::updateSelected(loginSessions[sock].userID, player.slot);
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}
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}
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void CNLoginServer::characterDelete(CNSocket* sock, CNPacketData* data) {
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void CNLoginServer::characterDelete(CNSocket* sock, CNPacketData* data) {
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@ -322,12 +319,20 @@ void CNLoginServer::characterDelete(CNSocket* sock, CNPacketData* data) {
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return;
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return;
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sP_CL2LS_REQ_CHAR_DELETE* del = (sP_CL2LS_REQ_CHAR_DELETE*)data->buf;
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sP_CL2LS_REQ_CHAR_DELETE* del = (sP_CL2LS_REQ_CHAR_DELETE*)data->buf;
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int operationResult = Database::deleteCharacter(del->iPC_UID, loginSessions[sock].userID);
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if (!Database::validateCharacter(del->iPC_UID, loginSessions[sock].userID))
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return invalidCharacter(sock);
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int removedSlot = Database::deleteCharacter(del->iPC_UID, loginSessions[sock].userID);
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INITSTRUCT(sP_LS2CL_REP_CHAR_DELETE_SUCC, resp);
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INITSTRUCT(sP_LS2CL_REP_CHAR_DELETE_SUCC, resp);
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resp.iSlotNum = operationResult;
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resp.iSlotNum = removedSlot;
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_DELETE_SUCC, sizeof(sP_LS2CL_REP_CHAR_DELETE_SUCC));
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_DELETE_SUCC, sizeof(sP_LS2CL_REP_CHAR_DELETE_SUCC));
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loginSessions[sock].lastHeartbeat = getTime();
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loginSessions[sock].lastHeartbeat = getTime();
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DEBUGLOG(
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std::cout << "Login Server: Character [" << del->iPC_UID << "] deleted" << std::endl;
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)
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}
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}
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void CNLoginServer::characterSelect(CNSocket* sock, CNPacketData* data) {
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void CNLoginServer::characterSelect(CNSocket* sock, CNPacketData* data) {
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@ -342,8 +347,8 @@ void CNLoginServer::characterSelect(CNSocket* sock, CNPacketData* data) {
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return invalidCharacter(sock);
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return invalidCharacter(sock);
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DEBUGLOG(
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DEBUGLOG(
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std::cout << "P_CL2LS_REQ_CHAR_SELECT:" << std::endl;
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std::cout << "Login Server: Selected character [" << selection->iPC_UID << "]" << std::endl;
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std::cout << "\tPC_UID: " << selection->iPC_UID << std::endl;
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std::cout << "Connecting to shard server" << std::endl;
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)
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)
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// copy IP to resp (this struct uses ASCII encoding so we don't have to goof around converting encodings)
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// copy IP to resp (this struct uses ASCII encoding so we don't have to goof around converting encodings)
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@ -362,7 +367,6 @@ void CNLoginServer::characterSelect(CNSocket* sock, CNPacketData* data) {
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// update current slot in DB
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// update current slot in DB
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Database::updateSelected(loginSessions[sock].userID, passPlayer.slot);
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Database::updateSelected(loginSessions[sock].userID, passPlayer.slot);
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}
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}
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void CNLoginServer::finishTutorial(CNSocket* sock, CNPacketData* data) {
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void CNLoginServer::finishTutorial(CNSocket* sock, CNPacketData* data) {
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@ -372,6 +376,10 @@ void CNLoginServer::finishTutorial(CNSocket* sock, CNPacketData* data) {
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Database::finishTutorial(save->iPC_UID);
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Database::finishTutorial(save->iPC_UID);
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loginSessions[sock].lastHeartbeat = getTime();
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loginSessions[sock].lastHeartbeat = getTime();
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// no response here
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// no response here
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DEBUGLOG(
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std::cout << "Login Server: Character [" << save->iPC_UID << "] completed tutorial" << std::endl;
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)
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}
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}
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void CNLoginServer::changeName(CNSocket* sock, CNPacketData* data) {
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void CNLoginServer::changeName(CNSocket* sock, CNPacketData* data) {
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@ -390,6 +398,11 @@ void CNLoginServer::changeName(CNSocket* sock, CNPacketData* data) {
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loginSessions[sock].lastHeartbeat = getTime();
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loginSessions[sock].lastHeartbeat = getTime();
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHANGE_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_CHANGE_CHAR_NAME_SUCC));
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHANGE_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_CHANGE_CHAR_NAME_SUCC));
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DEBUGLOG(
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std::cout << "Login Server: Name check success for character [" << save->iPCUID << "]" << std::endl;
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std::cout << "\tNew name: " << U16toU8(save->szFirstName) << " " << U16toU8(save->szLastName) << std::endl;
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)
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}
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}
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void CNLoginServer::duplicateExit(CNSocket* sock, CNPacketData* data) {
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void CNLoginServer::duplicateExit(CNSocket* sock, CNPacketData* data) {
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@ -415,6 +428,9 @@ void CNLoginServer::newConnection(CNSocket* cns) {
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}
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}
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void CNLoginServer::killConnection(CNSocket* cns) {
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void CNLoginServer::killConnection(CNSocket* cns) {
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DEBUGLOG(
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std::cout << "Login Server: Account [" << loginSessions[cns].userID << "] disconnected from login server" << std::endl;
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)
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loginSessions.erase(cns);
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loginSessions.erase(cns);
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}
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}
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