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https://github.com/OpenFusionProject/OpenFusion.git
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Added /hide command to exclude players from monitor output
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6e7129bf6f
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@ -745,6 +745,28 @@ void lairUnlockCommand(std::string full, std::vector<std::string>& args, CNSocke
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sock->sendPacket((void*)&missionResp, P_FE2CL_REP_PC_SET_CURRENT_MISSION_ID, sizeof(sP_FE2CL_REP_PC_SET_CURRENT_MISSION_ID));
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}
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void hideCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr->hidden) {
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ChatManager::sendServerMessage(sock, "[HIDE] You're already hidden from the map.");
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return;
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}
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plr->hidden = true;
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ChatManager::sendServerMessage(sock, "[HIDE] Successfully hidden from the map.");
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}
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void unhideCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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Player* plr = PlayerManager::getPlayer(sock);
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if (!plr->hidden) {
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ChatManager::sendServerMessage(sock, "[HIDE] You're already visible from the map.");
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return;
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}
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plr->hidden = false;
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ChatManager::sendServerMessage(sock, "[HIDE] Successfully un-hidden from the map.");
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}
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void ChatManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_FREECHAT_MESSAGE, chatHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT, emoteHandler);
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@ -774,6 +796,8 @@ void ChatManager::init() {
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registerCommand("summonGroupW", 30, summonGroupCommand, "permanently summon group NPCs");
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registerCommand("whois", 50, whoisCommand, "describe nearest NPC");
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registerCommand("lair", 50, lairUnlockCommand, "get the required mission for the nearest fusion lair");
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registerCommand("hide", 100, hideCommand, "hide yourself from the global player map");
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registerCommand("unhide", 100, unhideCommand, "un-hide yourself from the global player map");
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}
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void ChatManager::registerCommand(std::string cmd, int requiredLevel, CommandHandler handlr, std::string help) {
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@ -77,6 +77,9 @@ void Monitor::tick(CNServer *serv, time_t delta) {
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continue;
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for (auto& pair : PlayerManager::players) {
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if (pair.second->hidden)
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continue;
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int n = std::snprintf(buff, sizeof(buff), "player %d %d %s\n",
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pair.second->x, pair.second->y,
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PlayerManager::getPlayerName(pair.second, false).c_str());
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@ -74,6 +74,7 @@ struct Player {
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int32_t iGroupConditionBitFlag;
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bool notify;
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bool hidden;
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bool buddiesSynced;
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int64_t buddyIDs[50];
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