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Added /hide command to exclude players from monitor output
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@@ -77,6 +77,9 @@ void Monitor::tick(CNServer *serv, time_t delta) {
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continue;
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for (auto& pair : PlayerManager::players) {
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if (pair.second->hidden)
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continue;
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int n = std::snprintf(buff, sizeof(buff), "player %d %d %s\n",
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pair.second->x, pair.second->y,
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PlayerManager::getPlayerName(pair.second, false).c_str());
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