Added /hide command to exclude players from monitor output

This commit is contained in:
Gent S
2020-12-04 07:04:59 -05:00
parent 6e7129bf6f
commit 85dcdd4cc5
3 changed files with 28 additions and 0 deletions

View File

@@ -745,6 +745,28 @@ void lairUnlockCommand(std::string full, std::vector<std::string>& args, CNSocke
sock->sendPacket((void*)&missionResp, P_FE2CL_REP_PC_SET_CURRENT_MISSION_ID, sizeof(sP_FE2CL_REP_PC_SET_CURRENT_MISSION_ID));
}
void hideCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
Player* plr = PlayerManager::getPlayer(sock);
if (plr->hidden) {
ChatManager::sendServerMessage(sock, "[HIDE] You're already hidden from the map.");
return;
}
plr->hidden = true;
ChatManager::sendServerMessage(sock, "[HIDE] Successfully hidden from the map.");
}
void unhideCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
Player* plr = PlayerManager::getPlayer(sock);
if (!plr->hidden) {
ChatManager::sendServerMessage(sock, "[HIDE] You're already visible from the map.");
return;
}
plr->hidden = false;
ChatManager::sendServerMessage(sock, "[HIDE] Successfully un-hidden from the map.");
}
void ChatManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_FREECHAT_MESSAGE, chatHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT, emoteHandler);
@@ -774,6 +796,8 @@ void ChatManager::init() {
registerCommand("summonGroupW", 30, summonGroupCommand, "permanently summon group NPCs");
registerCommand("whois", 50, whoisCommand, "describe nearest NPC");
registerCommand("lair", 50, lairUnlockCommand, "get the required mission for the nearest fusion lair");
registerCommand("hide", 100, hideCommand, "hide yourself from the global player map");
registerCommand("unhide", 100, unhideCommand, "un-hide yourself from the global player map");
}
void ChatManager::registerCommand(std::string cmd, int requiredLevel, CommandHandler handlr, std::string help) {