mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-22 13:30:06 +00:00
chunks are now cleaned up when not in use
This commit is contained in:
parent
a8c8065920
commit
843b2e6e38
@ -45,7 +45,9 @@ void ChunkManager::removePlayer(std::tuple<int, int, int> chunkPos, CNSocket* so
|
|||||||
|
|
||||||
chunk->players.erase(sock); // gone
|
chunk->players.erase(sock); // gone
|
||||||
|
|
||||||
// TODO: if players and NPCs are empty, free chunk and remove it from surrounding views
|
// if players and NPCs are empty, free chunk and remove it from surrounding views
|
||||||
|
if (chunk->NPCs.size() == 0 && chunk->players.size() == 0)
|
||||||
|
destroyChunk(chunkPos);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ChunkManager::removeNPC(std::tuple<int, int, int> chunkPos, int32_t id) {
|
void ChunkManager::removeNPC(std::tuple<int, int, int> chunkPos, int32_t id) {
|
||||||
@ -56,7 +58,50 @@ void ChunkManager::removeNPC(std::tuple<int, int, int> chunkPos, int32_t id) {
|
|||||||
|
|
||||||
chunk->NPCs.erase(id); // gone
|
chunk->NPCs.erase(id); // gone
|
||||||
|
|
||||||
// TODO: if players and NPCs are empty, free chunk and remove it from surrounding views
|
// if players and NPCs are empty, free chunk and remove it from surrounding views
|
||||||
|
if (chunk->NPCs.size() == 0 && chunk->players.size() == 0)
|
||||||
|
destroyChunk(chunkPos);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ChunkManager::destroyChunk(std::tuple<int, int, int> chunkPos) {
|
||||||
|
if (!checkChunk(chunkPos))
|
||||||
|
return; // chunk doesn't exist, we don't need to do anything
|
||||||
|
|
||||||
|
Chunk* chunk = chunks[chunkPos];
|
||||||
|
|
||||||
|
// unspawn all of the mobs/npcs
|
||||||
|
for (uint32_t id : chunk->NPCs) {
|
||||||
|
NPCManager::destroyNPC(id);
|
||||||
|
}
|
||||||
|
|
||||||
|
// we also need to remove it from all NPCs/Players views
|
||||||
|
for (Chunk* otherChunk : grabChunks(chunkPos)) {
|
||||||
|
if (otherChunk == chunk)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// remove from NPCs
|
||||||
|
for (uint32_t id : otherChunk->NPCs) {
|
||||||
|
if (std::find(NPCManager::NPCs[id]->currentChunks.begin(), NPCManager::NPCs[id]->currentChunks.end(), chunk) != NPCManager::NPCs[id]->currentChunks.end()) {
|
||||||
|
NPCManager::NPCs[id]->currentChunks.erase(std::remove(NPCManager::NPCs[id]->currentChunks.begin(), NPCManager::NPCs[id]->currentChunks.end(), chunk), NPCManager::NPCs[id]->currentChunks.end());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// remove from players
|
||||||
|
for (CNSocket* sock : otherChunk->players) {
|
||||||
|
PlayerView* plyr = &PlayerManager::players[sock];
|
||||||
|
if (std::find(plyr->currentChunks.begin(), plyr->currentChunks.end(), chunk) != plyr->currentChunks.end()) {
|
||||||
|
plyr->currentChunks.erase(std::remove(plyr->currentChunks.begin(), plyr->currentChunks.end(), chunk), plyr->currentChunks.end());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
assert(chunk->players.size() == 0);
|
||||||
|
|
||||||
|
// remove from the map
|
||||||
|
chunks.erase(chunkPos);
|
||||||
|
|
||||||
|
delete chunk;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ChunkManager::checkChunk(std::tuple<int, int, int> chunk) {
|
bool ChunkManager::checkChunk(std::tuple<int, int, int> chunk) {
|
||||||
|
@ -31,6 +31,7 @@ namespace ChunkManager {
|
|||||||
void removePlayer(std::tuple<int, int, int> chunkPos, CNSocket* sock);
|
void removePlayer(std::tuple<int, int, int> chunkPos, CNSocket* sock);
|
||||||
void removeNPC(std::tuple<int, int, int> chunkPos, int32_t id);
|
void removeNPC(std::tuple<int, int, int> chunkPos, int32_t id);
|
||||||
bool checkChunk(std::tuple<int, int, int> chunk);
|
bool checkChunk(std::tuple<int, int, int> chunk);
|
||||||
|
void destroyChunk(std::tuple<int, int, int> chunkPos);
|
||||||
std::tuple<int, int, int> grabChunk(int posX, int posY, int instanceID);
|
std::tuple<int, int, int> grabChunk(int posX, int posY, int instanceID);
|
||||||
std::vector<Chunk*> grabChunks(std::tuple<int, int, int> chunkPos);
|
std::vector<Chunk*> grabChunks(std::tuple<int, int, int> chunkPos);
|
||||||
std::vector<Chunk*> getDeltaChunks(std::vector<Chunk*> from, std::vector<Chunk*> to);
|
std::vector<Chunk*> getDeltaChunks(std::vector<Chunk*> from, std::vector<Chunk*> to);
|
||||||
|
Loading…
Reference in New Issue
Block a user