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https://github.com/OpenFusionProject/OpenFusion.git
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Added /notify and /players admin commands
Co-authored-by: dongresource <dongresource@protonmail.com>
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parent
a1145aced4
commit
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@ -436,6 +436,24 @@ void tasksCommand(std::string full, std::vector<std::string>& args, CNSocket* so
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}
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}
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void notifyCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr->notify) {
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plr->notify = false;
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ChatManager::sendServerMessage(sock, "[ADMIN] No longer receiving join notifications");
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} else {
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plr->notify = true;
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ChatManager::sendServerMessage(sock, "[ADMIN] Receiving join notifications");
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}
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}
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void playersCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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ChatManager::sendServerMessage(sock, "[ADMIN] Players on the server:");
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for (auto pair : PlayerManager::players)
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ChatManager::sendServerMessage(sock, PlayerManager::getPlayerName(pair.second.plr));
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}
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void flushCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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TableData::flush();
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ChatManager::sendServerMessage(sock, "Wrote gruntwork to " + settings::GRUNTWORKJSON);
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@ -461,6 +479,8 @@ void ChatManager::init() {
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registerCommand("refresh", 100, refreshCommand, "teleport yourself to your current location");
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registerCommand("minfo", 30, minfoCommand, "show details of the current mission and task.");
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registerCommand("tasks", 30, tasksCommand, "list all active missions and their respective task ids.");
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registerCommand("notify", 30, notifyCommand, "receive a message whenever a player joins the server");
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registerCommand("players", 30, playersCommand, "print all players on the server");
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}
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void ChatManager::registerCommand(std::string cmd, int requiredLevel, CommandHandler handlr, std::string help) {
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@ -68,4 +68,6 @@ struct Player {
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int groupCnt;
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int32_t groupIDs[4];
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int32_t iGroupConditionBitFlag;
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bool notify;
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};
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@ -402,6 +402,10 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
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ItemManager::setItemStats(getPlayer(sock));
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MissionManager::failInstancedMissions(sock);
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for (auto& pair : PlayerManager::players)
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if (pair.second.plr->notify)
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ChatManager::sendServerMessage(pair.first, "[ADMIN]" + getPlayerName(&plr) + " has joined.");
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}
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void PlayerManager::sendToViewable(CNSocket* sock, void* buf, uint32_t type, size_t size) {
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