Added /notify and /players admin commands

Co-authored-by: dongresource <dongresource@protonmail.com>
This commit is contained in:
Jade 2020-10-31 17:12:13 +00:00 committed by dongresource
parent a1145aced4
commit 83c378c9c2
3 changed files with 26 additions and 0 deletions

View File

@ -436,6 +436,24 @@ void tasksCommand(std::string full, std::vector<std::string>& args, CNSocket* so
} }
} }
void notifyCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
Player *plr = PlayerManager::getPlayer(sock);
if (plr->notify) {
plr->notify = false;
ChatManager::sendServerMessage(sock, "[ADMIN] No longer receiving join notifications");
} else {
plr->notify = true;
ChatManager::sendServerMessage(sock, "[ADMIN] Receiving join notifications");
}
}
void playersCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
ChatManager::sendServerMessage(sock, "[ADMIN] Players on the server:");
for (auto pair : PlayerManager::players)
ChatManager::sendServerMessage(sock, PlayerManager::getPlayerName(pair.second.plr));
}
void flushCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) { void flushCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
TableData::flush(); TableData::flush();
ChatManager::sendServerMessage(sock, "Wrote gruntwork to " + settings::GRUNTWORKJSON); ChatManager::sendServerMessage(sock, "Wrote gruntwork to " + settings::GRUNTWORKJSON);
@ -461,6 +479,8 @@ void ChatManager::init() {
registerCommand("refresh", 100, refreshCommand, "teleport yourself to your current location"); registerCommand("refresh", 100, refreshCommand, "teleport yourself to your current location");
registerCommand("minfo", 30, minfoCommand, "show details of the current mission and task."); registerCommand("minfo", 30, minfoCommand, "show details of the current mission and task.");
registerCommand("tasks", 30, tasksCommand, "list all active missions and their respective task ids."); registerCommand("tasks", 30, tasksCommand, "list all active missions and their respective task ids.");
registerCommand("notify", 30, notifyCommand, "receive a message whenever a player joins the server");
registerCommand("players", 30, playersCommand, "print all players on the server");
} }
void ChatManager::registerCommand(std::string cmd, int requiredLevel, CommandHandler handlr, std::string help) { void ChatManager::registerCommand(std::string cmd, int requiredLevel, CommandHandler handlr, std::string help) {

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@ -68,4 +68,6 @@ struct Player {
int groupCnt; int groupCnt;
int32_t groupIDs[4]; int32_t groupIDs[4];
int32_t iGroupConditionBitFlag; int32_t iGroupConditionBitFlag;
bool notify;
}; };

View File

@ -402,6 +402,10 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
ItemManager::setItemStats(getPlayer(sock)); ItemManager::setItemStats(getPlayer(sock));
MissionManager::failInstancedMissions(sock); MissionManager::failInstancedMissions(sock);
for (auto& pair : PlayerManager::players)
if (pair.second.plr->notify)
ChatManager::sendServerMessage(pair.first, "[ADMIN]" + getPlayerName(&plr) + " has joined.");
} }
void PlayerManager::sendToViewable(CNSocket* sock, void* buf, uint32_t type, size_t size) { void PlayerManager::sendToViewable(CNSocket* sock, void* buf, uint32_t type, size_t size) {